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| author | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
| commit | e4b67094e757917588fb624a30aa046667403add (patch) | |
| tree | 55452692eac69a5a63b58f2a5cdb701dd7023d68 /rust/crates/gpu/src/shaders | |
| parent | 79df73643185c02493364a077402726d1fa7b9ec (diff) | |
| download | opencut-e4b67094e757917588fb624a30aa046667403add.tar.gz | |
refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate
Diffstat (limited to 'rust/crates/gpu/src/shaders')
| -rw-r--r-- | rust/crates/gpu/src/shaders/gaussian_blur.wgsl | 34 | ||||
| -rw-r--r-- | rust/crates/gpu/src/shaders/jfa_distance.wgsl | 50 | ||||
| -rw-r--r-- | rust/crates/gpu/src/shaders/jfa_init.wgsl | 35 | ||||
| -rw-r--r-- | rust/crates/gpu/src/shaders/jfa_step.wgsl | 75 |
4 files changed, 0 insertions, 194 deletions
diff --git a/rust/crates/gpu/src/shaders/gaussian_blur.wgsl b/rust/crates/gpu/src/shaders/gaussian_blur.wgsl deleted file mode 100644 index 6c8d311d..00000000 --- a/rust/crates/gpu/src/shaders/gaussian_blur.wgsl +++ /dev/null @@ -1,34 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct EffectUniforms { - resolution: vec2f, - direction: vec2f, - scalars: vec4f, -} - -@group(0) @binding(0) var input_texture: texture_2d<f32>; -@group(0) @binding(1) var input_sampler: sampler; -@group(1) @binding(0) var<uniform> uniforms: EffectUniforms; - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let texel_size = vec2f(1.0, 1.0) / uniforms.resolution; - let sigma = uniforms.scalars.x; - let step_size = uniforms.scalars.y; - - var color = vec4f(0.0, 0.0, 0.0, 0.0); - var total_weight = 0.0; - - for (var index = -30; index <= 30; index = index + 1) { - let position = f32(index) * step_size; - let weight = exp(-(position * position) / (2.0 * sigma * sigma)); - let sample_uv = input.tex_coord + (texel_size * uniforms.direction * position); - color = color + textureSample(input_texture, input_sampler, sample_uv) * weight; - total_weight = total_weight + weight; - } - - return color / total_weight; -} diff --git a/rust/crates/gpu/src/shaders/jfa_distance.wgsl b/rust/crates/gpu/src/shaders/jfa_distance.wgsl deleted file mode 100644 index e65a7023..00000000 --- a/rust/crates/gpu/src/shaders/jfa_distance.wgsl +++ /dev/null @@ -1,50 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct DistanceUniforms { - resolution: vec2f, - feather_half: f32, - _padding: f32, -} - -@group(0) @binding(0) var inside_texture: texture_2d<f32>; -@group(0) @binding(1) var inside_sampler: sampler; -@group(1) @binding(0) var outside_texture: texture_2d<f32>; -@group(1) @binding(1) var outside_sampler: sampler; -@group(2) @binding(0) var<uniform> uniforms: DistanceUniforms; - -fn decode_seed(encoded: vec4f) -> vec2f { - let x = floor(encoded.r * 255.0 + 0.5) * 256.0 + floor(encoded.g * 255.0 + 0.5); - let y = floor(encoded.b * 255.0 + 0.5) * 256.0 + floor(encoded.a * 255.0 + 0.5); - return vec2f(x, y); -} - -fn is_no_seed(encoded: vec4f) -> bool { - return encoded.r > 0.99 && encoded.g > 0.99 && encoded.b > 0.99 && encoded.a > 0.99; -} - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let pixel_coord = floor(input.tex_coord * uniforms.resolution); - let inside_encoded = textureSample(inside_texture, inside_sampler, input.tex_coord); - let outside_encoded = textureSample(outside_texture, outside_sampler, input.tex_coord); - - let has_inside = !is_no_seed(inside_encoded); - let has_outside = !is_no_seed(outside_encoded); - let distance_to_inside = select( - 100000.0, - distance(pixel_coord, decode_seed(inside_encoded)), - has_inside, - ); - let distance_to_outside = select( - 100000.0, - distance(pixel_coord, decode_seed(outside_encoded)), - has_outside, - ); - let signed_distance = distance_to_outside - distance_to_inside; - let alpha = smoothstep(-uniforms.feather_half, uniforms.feather_half, signed_distance); - - return vec4f(alpha, alpha, alpha, alpha); -} diff --git a/rust/crates/gpu/src/shaders/jfa_init.wgsl b/rust/crates/gpu/src/shaders/jfa_init.wgsl deleted file mode 100644 index 29aa38c7..00000000 --- a/rust/crates/gpu/src/shaders/jfa_init.wgsl +++ /dev/null @@ -1,35 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct JfaInitUniforms { - resolution: vec2f, - invert: f32, - _padding: f32, -} - -@group(0) @binding(0) var input_texture: texture_2d<f32>; -@group(0) @binding(1) var input_sampler: sampler; -@group(1) @binding(0) var<uniform> uniforms: JfaInitUniforms; - -fn encode_seed(seed: vec2f) -> vec4f { - let x_hi = floor(seed.x / 256.0); - let x_lo = seed.x - (x_hi * 256.0); - let y_hi = floor(seed.y / 256.0); - let y_lo = seed.y - (y_hi * 256.0); - return vec4f(x_hi / 255.0, x_lo / 255.0, y_hi / 255.0, y_lo / 255.0); -} - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let mask = textureSample(input_texture, input_sampler, input.tex_coord).r; - let is_seed = select(mask > 0.5, mask < 0.5, uniforms.invert > 0.5); - - if (is_seed) { - let pixel_coord = floor(input.tex_coord * uniforms.resolution); - return encode_seed(pixel_coord); - } - - return vec4f(1.0, 1.0, 1.0, 1.0); -} diff --git a/rust/crates/gpu/src/shaders/jfa_step.wgsl b/rust/crates/gpu/src/shaders/jfa_step.wgsl deleted file mode 100644 index e20d7fb0..00000000 --- a/rust/crates/gpu/src/shaders/jfa_step.wgsl +++ /dev/null @@ -1,75 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct JfaStepUniforms { - resolution: vec2f, - step_size: f32, - _padding: f32, -} - -@group(0) @binding(0) var input_texture: texture_2d<f32>; -@group(0) @binding(1) var input_sampler: sampler; -@group(1) @binding(0) var<uniform> uniforms: JfaStepUniforms; - -fn decode_seed(encoded: vec4f) -> vec2f { - let x = floor(encoded.r * 255.0 + 0.5) * 256.0 + floor(encoded.g * 255.0 + 0.5); - let y = floor(encoded.b * 255.0 + 0.5) * 256.0 + floor(encoded.a * 255.0 + 0.5); - return vec2f(x, y); -} - -fn encode_seed(seed: vec2f) -> vec4f { - let x_hi = floor(seed.x / 256.0); - let x_lo = seed.x - (x_hi * 256.0); - let y_hi = floor(seed.y / 256.0); - let y_lo = seed.y - (y_hi * 256.0); - return vec4f(x_hi / 255.0, x_lo / 255.0, y_hi / 255.0, y_lo / 255.0); -} - -fn is_no_seed(encoded: vec4f) -> bool { - return encoded.r > 0.99 && encoded.g > 0.99 && encoded.b > 0.99 && encoded.a > 0.99; -} - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let pixel_coord = floor(input.tex_coord * uniforms.resolution); - let texel_size = vec2f(1.0, 1.0) / uniforms.resolution; - - var best_distance = 10000000000.0; - var best_seed = vec2f(65535.0, 65535.0); - - for (var y = -1; y <= 1; y = y + 1) { - for (var x = -1; x <= 1; x = x + 1) { - let offset = vec2f(f32(x), f32(y)) * uniforms.step_size; - let sample_uv = input.tex_coord + (offset * texel_size); - - if ( - sample_uv.x < 0.0 || - sample_uv.x > 1.0 || - sample_uv.y < 0.0 || - sample_uv.y > 1.0 - ) { - continue; - } - - let encoded = textureSample(input_texture, input_sampler, sample_uv); - if (is_no_seed(encoded)) { - continue; - } - - let seed = decode_seed(encoded); - let distance_to_seed = distance(pixel_coord, seed); - if (distance_to_seed < best_distance) { - best_distance = distance_to_seed; - best_seed = seed; - } - } - } - - if (best_distance < 1000000000.0) { - return encode_seed(best_seed); - } - - return vec4f(1.0, 1.0, 1.0, 1.0); -} |
