diff options
Diffstat (limited to 'rust/crates/gpu/src/shaders/jfa_distance.wgsl')
| -rw-r--r-- | rust/crates/gpu/src/shaders/jfa_distance.wgsl | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/rust/crates/gpu/src/shaders/jfa_distance.wgsl b/rust/crates/gpu/src/shaders/jfa_distance.wgsl deleted file mode 100644 index e65a7023..00000000 --- a/rust/crates/gpu/src/shaders/jfa_distance.wgsl +++ /dev/null @@ -1,50 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct DistanceUniforms { - resolution: vec2f, - feather_half: f32, - _padding: f32, -} - -@group(0) @binding(0) var inside_texture: texture_2d<f32>; -@group(0) @binding(1) var inside_sampler: sampler; -@group(1) @binding(0) var outside_texture: texture_2d<f32>; -@group(1) @binding(1) var outside_sampler: sampler; -@group(2) @binding(0) var<uniform> uniforms: DistanceUniforms; - -fn decode_seed(encoded: vec4f) -> vec2f { - let x = floor(encoded.r * 255.0 + 0.5) * 256.0 + floor(encoded.g * 255.0 + 0.5); - let y = floor(encoded.b * 255.0 + 0.5) * 256.0 + floor(encoded.a * 255.0 + 0.5); - return vec2f(x, y); -} - -fn is_no_seed(encoded: vec4f) -> bool { - return encoded.r > 0.99 && encoded.g > 0.99 && encoded.b > 0.99 && encoded.a > 0.99; -} - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let pixel_coord = floor(input.tex_coord * uniforms.resolution); - let inside_encoded = textureSample(inside_texture, inside_sampler, input.tex_coord); - let outside_encoded = textureSample(outside_texture, outside_sampler, input.tex_coord); - - let has_inside = !is_no_seed(inside_encoded); - let has_outside = !is_no_seed(outside_encoded); - let distance_to_inside = select( - 100000.0, - distance(pixel_coord, decode_seed(inside_encoded)), - has_inside, - ); - let distance_to_outside = select( - 100000.0, - distance(pixel_coord, decode_seed(outside_encoded)), - has_outside, - ); - let signed_distance = distance_to_outside - distance_to_inside; - let alpha = smoothstep(-uniforms.feather_half, uniforms.feather_half, signed_distance); - - return vec4f(alpha, alpha, alpha, alpha); -} |
