summaryrefslogtreecommitdiff
path: root/rust/crates/gpu/src/shaders/jfa_distance.wgsl
diff options
context:
space:
mode:
Diffstat (limited to 'rust/crates/gpu/src/shaders/jfa_distance.wgsl')
-rw-r--r--rust/crates/gpu/src/shaders/jfa_distance.wgsl50
1 files changed, 0 insertions, 50 deletions
diff --git a/rust/crates/gpu/src/shaders/jfa_distance.wgsl b/rust/crates/gpu/src/shaders/jfa_distance.wgsl
deleted file mode 100644
index e65a7023..00000000
--- a/rust/crates/gpu/src/shaders/jfa_distance.wgsl
+++ /dev/null
@@ -1,50 +0,0 @@
-struct VertexOutput {
- @builtin(position) position: vec4f,
- @location(0) tex_coord: vec2f,
-}
-
-struct DistanceUniforms {
- resolution: vec2f,
- feather_half: f32,
- _padding: f32,
-}
-
-@group(0) @binding(0) var inside_texture: texture_2d<f32>;
-@group(0) @binding(1) var inside_sampler: sampler;
-@group(1) @binding(0) var outside_texture: texture_2d<f32>;
-@group(1) @binding(1) var outside_sampler: sampler;
-@group(2) @binding(0) var<uniform> uniforms: DistanceUniforms;
-
-fn decode_seed(encoded: vec4f) -> vec2f {
- let x = floor(encoded.r * 255.0 + 0.5) * 256.0 + floor(encoded.g * 255.0 + 0.5);
- let y = floor(encoded.b * 255.0 + 0.5) * 256.0 + floor(encoded.a * 255.0 + 0.5);
- return vec2f(x, y);
-}
-
-fn is_no_seed(encoded: vec4f) -> bool {
- return encoded.r > 0.99 && encoded.g > 0.99 && encoded.b > 0.99 && encoded.a > 0.99;
-}
-
-@fragment
-fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
- let pixel_coord = floor(input.tex_coord * uniforms.resolution);
- let inside_encoded = textureSample(inside_texture, inside_sampler, input.tex_coord);
- let outside_encoded = textureSample(outside_texture, outside_sampler, input.tex_coord);
-
- let has_inside = !is_no_seed(inside_encoded);
- let has_outside = !is_no_seed(outside_encoded);
- let distance_to_inside = select(
- 100000.0,
- distance(pixel_coord, decode_seed(inside_encoded)),
- has_inside,
- );
- let distance_to_outside = select(
- 100000.0,
- distance(pixel_coord, decode_seed(outside_encoded)),
- has_outside,
- );
- let signed_distance = distance_to_outside - distance_to_inside;
- let alpha = smoothstep(-uniforms.feather_half, uniforms.feather_half, signed_distance);
-
- return vec4f(alpha, alpha, alpha, alpha);
-}