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| author | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
| commit | e4b67094e757917588fb624a30aa046667403add (patch) | |
| tree | 55452692eac69a5a63b58f2a5cdb701dd7023d68 /rust/crates/gpu/src/shaders/gaussian_blur.wgsl | |
| parent | 79df73643185c02493364a077402726d1fa7b9ec (diff) | |
| download | opencut-e4b67094e757917588fb624a30aa046667403add.tar.gz | |
refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate
Diffstat (limited to 'rust/crates/gpu/src/shaders/gaussian_blur.wgsl')
| -rw-r--r-- | rust/crates/gpu/src/shaders/gaussian_blur.wgsl | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/rust/crates/gpu/src/shaders/gaussian_blur.wgsl b/rust/crates/gpu/src/shaders/gaussian_blur.wgsl deleted file mode 100644 index 6c8d311d..00000000 --- a/rust/crates/gpu/src/shaders/gaussian_blur.wgsl +++ /dev/null @@ -1,34 +0,0 @@ -struct VertexOutput { - @builtin(position) position: vec4f, - @location(0) tex_coord: vec2f, -} - -struct EffectUniforms { - resolution: vec2f, - direction: vec2f, - scalars: vec4f, -} - -@group(0) @binding(0) var input_texture: texture_2d<f32>; -@group(0) @binding(1) var input_sampler: sampler; -@group(1) @binding(0) var<uniform> uniforms: EffectUniforms; - -@fragment -fn fragment_main(input: VertexOutput) -> @location(0) vec4f { - let texel_size = vec2f(1.0, 1.0) / uniforms.resolution; - let sigma = uniforms.scalars.x; - let step_size = uniforms.scalars.y; - - var color = vec4f(0.0, 0.0, 0.0, 0.0); - var total_weight = 0.0; - - for (var index = -30; index <= 30; index = index + 1) { - let position = f32(index) * step_size; - let weight = exp(-(position * position) / (2.0 * sigma * sigma)); - let sample_uv = input.tex_coord + (texel_size * uniforms.direction * position); - color = color + textureSample(input_texture, input_sampler, sample_uv) * weight; - total_weight = total_weight + weight; - } - - return color / total_weight; -} |
