| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fix: keep GPU effect previews from clobbering the preview canvas | cashmere | 2026-08-08 | 1 | -0/+9 |
| | | | | | | | | | | | | | | | | | On the WebGL backend wgpu can only present to the single canvas its GL context is bound to, which is also the compositor's output canvas. The effect tile previews (and mask feather) rendered through that canvas and resized it behind the compositor's back, leaving the main preview showing the preview image stretched until a full reload. TS side (works with the published wasm): after every applyEffectPasses/ applyMaskFeather call the gpu renderer restores the canvas size, using a one-pixel intermediate resize to force a surface reconfigure, then notifies the preview component to re-render the current frame. Rust side (next wasm publish): the GL canvas detour saves and restores the canvas size, and resizeCompositor always reconfigures the surface. | ||||
| * | refactor: centralize editor interaction state | Maze Winther | 2026-04-25 | 2 | -64/+76 |
| | | | | | | | | | Move timeline and preview gestures into dedicated controllers so hooks stay thin around editor state and DOM events. This also routes drag and playback synchronization through manager APIs and reuses persistent wasm surfaces so scrubbing, seeking, and preview rendering stay in sync. Made-with: Cursor | ||||
| * | perf: improve rendering performance by ~20x | Maze Winther | 2026-04-22 | 1 | -1/+9 |
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| * | fix: wasm WebGL only until WebGPU is fixed | Maze Winther | 2026-04-22 | 1 | -9/+10 |
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| * | fix: WebGL frame rendering and opencut-wasm 0.2.8 | Maze Winther | 2026-04-19 | 4 | -55/+208 |
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| * | fix: align LayerUniformBuffer to 16 bytes for WebGL compat | Maze Winther | 2026-04-18 | 1 | -0/+2 |
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| * | feat: wasm compositor | Maze Winther | 2026-04-13 | 10 | -0/+1258 |
| | | | | | Made-with: Cursor | ||||
| * | refactor: gpu webgl fallback and batched command encoding | Maze Winther | 2026-04-13 | 8 | -125/+439 |
| | | | | | Made-with: Cursor | ||||
| * | refactor: split effects and masks into dedicated rust crates, introduce ↵ | Maze Winther | 2026-04-07 | 23 | -900/+1436 |
| | | | | | MediaTime and FrameRate | ||||
| * | feat: migrate GPU renderer from WebGL to wgpu/WASM | Maze Winther | 2026-04-01 | 13 | -0/+1460 |
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| * | feat: migrate time utilities from typescript to rust WASM | Maze Winther | 2026-03-31 | 2 | -76/+226 |
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| * | feat: add shared Rust crates for cross-platform time utilities | Maze Winther | 2026-03-29 | 4 | -0/+350 |
| Introduce `bridge` proc-macro crate with `#[export]` attribute that conditionally applies `wasm_bindgen` for WASM builds, and `time` crate porting all timecode/frame utilities from TypeScript to Rust. | |||||
