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path: root/apps/web/src/components/editor/panels/assets/index.tsx
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* feat: add transitions, track mixing, and voiceover controlscashmere2026-08-161-6/+6
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* feat: lens effects tab, standalone motion effects, clip/asset rename, ↵cashmere2026-08-091-8/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | preview popout - New Lens category in the assets panel: Blur, Motion Blur, Zoom In/Out, Pan x4, Shake, Pulse, Spin, Custom Zoom. EffectDefinition gains a category field; tabs with an empty category are hidden, and the properties-panel 'Open effects' button opens the first non-empty one. - Motion effects work standalone: dropping them on the timeline creates an effect-track element that animates (scale/translate/rotate) every track below it, computed purely in the TS frame descriptor - no wasm changes, identical in preview and export. supportsStandalone removed. - Motion Blur: directional gaussian smear (amount + angle) reusing the existing WGSL shader with arbitrary u_direction. - Custom Zoom: start/end scale params (keyframable clip-level). - MotionOffset gains optional rotate, accumulated clip-level and applied to standalone layer quads via rotationDegrees. - Rename clips (timeline context menu) and media assets (media panel context menu) via a shared RenameDialog; asset rename persists through storageService with rollback on error. - Preview pops out into a Document Picture-in-Picture window and docks back; button hidden where the API is unsupported. - Export keeps running when the export popover is closed; only the explicit Cancel button aborts. - Captions and Adjustment tabs removed from the assets panel.
* feat: gate sounds/stickers/effects UI behind feature flagscashmere2026-07-271-3/+4
| | | | | | | FEATURES in src/features.ts (all false) hides the assets-panel tabs and views, the clip effects properties tab, and the timeline effects badge. Existing project data still renders and stays editable (standalone effect tab, sticker config, renderer nodes untouched).
* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-201-6/+6
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* chore: remove filters tab from assets panelMaze Winther2026-04-131-5/+0
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* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-5/+2
| | | | | | | | | | | | This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
* refactorMaze Winther2026-02-101-1/+1
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* codebase overhaul (#697)Maze2026-01-311-0/+52