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-rw-r--r--apps/web/src/effects/definitions/blur.ts110
1 files changed, 110 insertions, 0 deletions
diff --git a/apps/web/src/effects/definitions/blur.ts b/apps/web/src/effects/definitions/blur.ts
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+++ b/apps/web/src/effects/definitions/blur.ts
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+import type { EffectDefinition, EffectPass } from "@/effects/types";
+
+export const GAUSSIAN_BLUR_SHADER = "gaussian-blur";
+
+const MAX_SINGLE_PASS_SIGMA = 10;
+const MAX_STEP = 4;
+const MAX_EFFECTIVE_SIGMA = MAX_SINGLE_PASS_SIGMA * MAX_STEP;
+const MAX_ITERATIONS = 8;
+
+export function buildGaussianBlurPasses({
+ sigmaX,
+ sigmaY,
+}: {
+ sigmaX: number;
+ sigmaY: number;
+}): EffectPass[] {
+ const maxSigma = Math.max(sigmaX, sigmaY);
+ if (maxSigma < 0.001) return [];
+
+ const iterations = Math.min(
+ MAX_ITERATIONS,
+ Math.max(
+ 1,
+ Math.ceil(
+ (maxSigma * maxSigma) /
+ (MAX_EFFECTIVE_SIGMA * MAX_EFFECTIVE_SIGMA),
+ ),
+ ),
+ );
+ const perPassSigmaX = sigmaX / Math.sqrt(iterations);
+ const perPassSigmaY = sigmaY / Math.sqrt(iterations);
+ const stepX = Math.max(1, perPassSigmaX / MAX_SINGLE_PASS_SIGMA);
+ const stepY = Math.max(1, perPassSigmaY / MAX_SINGLE_PASS_SIGMA);
+
+ const passes: EffectPass[] = [];
+ for (let i = 0; i < iterations; i++) {
+ passes.push({
+ shader: GAUSSIAN_BLUR_SHADER,
+ uniforms: {
+ u_sigma: perPassSigmaX,
+ u_step: stepX,
+ u_direction: [1, 0],
+ },
+ });
+ passes.push({
+ shader: GAUSSIAN_BLUR_SHADER,
+ uniforms: {
+ u_sigma: perPassSigmaY,
+ u_step: stepY,
+ u_direction: [0, 1],
+ },
+ });
+ }
+ return passes;
+}
+
+export const INTENSITY_TO_SIGMA_DIVISOR = 5;
+
+export function intensityToSigma({ intensity, resolution, reference }: { intensity: number; resolution: number; reference: number }): number {
+ return (intensity / INTENSITY_TO_SIGMA_DIVISOR) * (resolution / reference);
+}
+
+function parseIntensity(effectParams: Record<string, unknown>): number {
+ const raw = effectParams.intensity;
+ return typeof raw === "number" ? raw : Number.parseFloat(String(raw));
+}
+
+export const blurEffectDefinition: EffectDefinition = {
+ type: "blur",
+ name: "Blur",
+ keywords: ["blur", "soft", "defocus"],
+ params: [
+ {
+ key: "intensity",
+ label: "Intensity",
+ type: "number",
+ default: 15,
+ min: 0,
+ max: 100,
+ step: 1,
+ },
+ ],
+ renderer: {
+ passes: [
+ {
+ shader: GAUSSIAN_BLUR_SHADER,
+ uniforms: ({ effectParams, width }) => ({
+ u_sigma: Math.max(intensityToSigma({ intensity: parseIntensity(effectParams), resolution: width, reference: 1920 }), 0.001),
+ u_step: 1,
+ u_direction: [1, 0],
+ }),
+ },
+ {
+ shader: GAUSSIAN_BLUR_SHADER,
+ uniforms: ({ effectParams, height }) => ({
+ u_sigma: Math.max(intensityToSigma({ intensity: parseIntensity(effectParams), resolution: height, reference: 1080 }), 0.001),
+ u_step: 1,
+ u_direction: [0, 1],
+ }),
+ },
+ ],
+ buildPasses: ({ effectParams, width, height }) => {
+ const intensity = parseIntensity(effectParams);
+ return buildGaussianBlurPasses({
+ sigmaX: intensityToSigma({ intensity, resolution: width, reference: 1920 }),
+ sigmaY: intensityToSigma({ intensity, resolution: height, reference: 1080 }),
+ });
+ },
+ },
+};