diff options
| author | Maze Winther <mazewinther@gmail.com> | 2026-04-20 11:31:17 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-04-20 11:31:17 +0200 |
| commit | 3e89d2998588f8e35c524e523ba2ee853f0f6475 (patch) | |
| tree | 57221f96c1259b3b07e3ddf8c1adefc502b9d8eb /apps/web/src/effects/definitions/blur.ts | |
| parent | 729d10592f4e802f91c555c309ff3ba4b119f843 (diff) | |
| download | opencut-3e89d2998588f8e35c524e523ba2ee853f0f6475.tar.gz | |
refactor: restructure files to their domains, new preview overlay system, and dep graph
Diffstat (limited to 'apps/web/src/effects/definitions/blur.ts')
| -rw-r--r-- | apps/web/src/effects/definitions/blur.ts | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/apps/web/src/effects/definitions/blur.ts b/apps/web/src/effects/definitions/blur.ts new file mode 100644 index 00000000..194196e9 --- /dev/null +++ b/apps/web/src/effects/definitions/blur.ts @@ -0,0 +1,110 @@ +import type { EffectDefinition, EffectPass } from "@/effects/types"; + +export const GAUSSIAN_BLUR_SHADER = "gaussian-blur"; + +const MAX_SINGLE_PASS_SIGMA = 10; +const MAX_STEP = 4; +const MAX_EFFECTIVE_SIGMA = MAX_SINGLE_PASS_SIGMA * MAX_STEP; +const MAX_ITERATIONS = 8; + +export function buildGaussianBlurPasses({ + sigmaX, + sigmaY, +}: { + sigmaX: number; + sigmaY: number; +}): EffectPass[] { + const maxSigma = Math.max(sigmaX, sigmaY); + if (maxSigma < 0.001) return []; + + const iterations = Math.min( + MAX_ITERATIONS, + Math.max( + 1, + Math.ceil( + (maxSigma * maxSigma) / + (MAX_EFFECTIVE_SIGMA * MAX_EFFECTIVE_SIGMA), + ), + ), + ); + const perPassSigmaX = sigmaX / Math.sqrt(iterations); + const perPassSigmaY = sigmaY / Math.sqrt(iterations); + const stepX = Math.max(1, perPassSigmaX / MAX_SINGLE_PASS_SIGMA); + const stepY = Math.max(1, perPassSigmaY / MAX_SINGLE_PASS_SIGMA); + + const passes: EffectPass[] = []; + for (let i = 0; i < iterations; i++) { + passes.push({ + shader: GAUSSIAN_BLUR_SHADER, + uniforms: { + u_sigma: perPassSigmaX, + u_step: stepX, + u_direction: [1, 0], + }, + }); + passes.push({ + shader: GAUSSIAN_BLUR_SHADER, + uniforms: { + u_sigma: perPassSigmaY, + u_step: stepY, + u_direction: [0, 1], + }, + }); + } + return passes; +} + +export const INTENSITY_TO_SIGMA_DIVISOR = 5; + +export function intensityToSigma({ intensity, resolution, reference }: { intensity: number; resolution: number; reference: number }): number { + return (intensity / INTENSITY_TO_SIGMA_DIVISOR) * (resolution / reference); +} + +function parseIntensity(effectParams: Record<string, unknown>): number { + const raw = effectParams.intensity; + return typeof raw === "number" ? raw : Number.parseFloat(String(raw)); +} + +export const blurEffectDefinition: EffectDefinition = { + type: "blur", + name: "Blur", + keywords: ["blur", "soft", "defocus"], + params: [ + { + key: "intensity", + label: "Intensity", + type: "number", + default: 15, + min: 0, + max: 100, + step: 1, + }, + ], + renderer: { + passes: [ + { + shader: GAUSSIAN_BLUR_SHADER, + uniforms: ({ effectParams, width }) => ({ + u_sigma: Math.max(intensityToSigma({ intensity: parseIntensity(effectParams), resolution: width, reference: 1920 }), 0.001), + u_step: 1, + u_direction: [1, 0], + }), + }, + { + shader: GAUSSIAN_BLUR_SHADER, + uniforms: ({ effectParams, height }) => ({ + u_sigma: Math.max(intensityToSigma({ intensity: parseIntensity(effectParams), resolution: height, reference: 1080 }), 0.001), + u_step: 1, + u_direction: [0, 1], + }), + }, + ], + buildPasses: ({ effectParams, width, height }) => { + const intensity = parseIntensity(effectParams); + return buildGaussianBlurPasses({ + sigmaX: intensityToSigma({ intensity, resolution: width, reference: 1920 }), + sigmaY: intensityToSigma({ intensity, resolution: height, reference: 1080 }), + }); + }, + }, +}; |
