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authorMaze Winther <mazewinther@gmail.com>2026-04-07 01:09:13 +0200
committerMaze Winther <mazewinther@gmail.com>2026-04-07 01:09:13 +0200
commite4b67094e757917588fb624a30aa046667403add (patch)
tree55452692eac69a5a63b58f2a5cdb701dd7023d68 /rust/crates/masks/src/shaders/jfa_init.wgsl
parent79df73643185c02493364a077402726d1fa7b9ec (diff)
downloadopencut-e4b67094e757917588fb624a30aa046667403add.tar.gz
refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate
Diffstat (limited to 'rust/crates/masks/src/shaders/jfa_init.wgsl')
-rw-r--r--rust/crates/masks/src/shaders/jfa_init.wgsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/rust/crates/masks/src/shaders/jfa_init.wgsl b/rust/crates/masks/src/shaders/jfa_init.wgsl
new file mode 100644
index 00000000..29aa38c7
--- /dev/null
+++ b/rust/crates/masks/src/shaders/jfa_init.wgsl
@@ -0,0 +1,35 @@
+struct VertexOutput {
+ @builtin(position) position: vec4f,
+ @location(0) tex_coord: vec2f,
+}
+
+struct JfaInitUniforms {
+ resolution: vec2f,
+ invert: f32,
+ _padding: f32,
+}
+
+@group(0) @binding(0) var input_texture: texture_2d<f32>;
+@group(0) @binding(1) var input_sampler: sampler;
+@group(1) @binding(0) var<uniform> uniforms: JfaInitUniforms;
+
+fn encode_seed(seed: vec2f) -> vec4f {
+ let x_hi = floor(seed.x / 256.0);
+ let x_lo = seed.x - (x_hi * 256.0);
+ let y_hi = floor(seed.y / 256.0);
+ let y_lo = seed.y - (y_hi * 256.0);
+ return vec4f(x_hi / 255.0, x_lo / 255.0, y_hi / 255.0, y_lo / 255.0);
+}
+
+@fragment
+fn fragment_main(input: VertexOutput) -> @location(0) vec4f {
+ let mask = textureSample(input_texture, input_sampler, input.tex_coord).r;
+ let is_seed = select(mask > 0.5, mask < 0.5, uniforms.invert > 0.5);
+
+ if (is_seed) {
+ let pixel_coord = floor(input.tex_coord * uniforms.resolution);
+ return encode_seed(pixel_coord);
+ }
+
+ return vec4f(1.0, 1.0, 1.0, 1.0);
+}