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| author | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-04-07 01:09:13 +0200 |
| commit | e4b67094e757917588fb624a30aa046667403add (patch) | |
| tree | 55452692eac69a5a63b58f2a5cdb701dd7023d68 /rust/crates/gpu/src/shader_registry.rs | |
| parent | 79df73643185c02493364a077402726d1fa7b9ec (diff) | |
| download | opencut-e4b67094e757917588fb624a30aa046667403add.tar.gz | |
refactor: split effects and masks into dedicated rust crates, introduce MediaTime and FrameRate
Diffstat (limited to 'rust/crates/gpu/src/shader_registry.rs')
| -rw-r--r-- | rust/crates/gpu/src/shader_registry.rs | 183 |
1 files changed, 0 insertions, 183 deletions
diff --git a/rust/crates/gpu/src/shader_registry.rs b/rust/crates/gpu/src/shader_registry.rs deleted file mode 100644 index b6af173e..00000000 --- a/rust/crates/gpu/src/shader_registry.rs +++ /dev/null @@ -1,183 +0,0 @@ -use std::collections::HashMap; - -use crate::{GPU_TEXTURE_FORMAT, GpuError}; - -const FULLSCREEN_SHADER_SOURCE: &str = include_str!("shaders/fullscreen.wgsl"); -const GAUSSIAN_BLUR_SHADER_SOURCE: &str = include_str!("shaders/gaussian_blur.wgsl"); -const BLIT_SHADER_SOURCE: &str = include_str!("shaders/blit.wgsl"); -pub const GAUSSIAN_BLUR_SHADER_ID: &str = "gaussian-blur"; - -pub struct ShaderRegistry { - effect_texture_bind_group_layout: wgpu::BindGroupLayout, - effect_uniform_bind_group_layout: wgpu::BindGroupLayout, - effect_pipelines: HashMap<String, wgpu::RenderPipeline>, - blit_pipeline: wgpu::RenderPipeline, -} - -impl ShaderRegistry { - pub fn new(device: &wgpu::Device) -> Self { - let effect_texture_bind_group_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("gpu-effect-texture-bind-group-layout"), - entries: &[ - wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Texture { - multisampled: false, - view_dimension: wgpu::TextureViewDimension::D2, - sample_type: wgpu::TextureSampleType::Float { filterable: true }, - }, - count: None, - }, - wgpu::BindGroupLayoutEntry { - binding: 1, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering), - count: None, - }, - ], - }); - let effect_uniform_bind_group_layout = - device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: Some("gpu-effect-uniform-bind-group-layout"), - entries: &[wgpu::BindGroupLayoutEntry { - binding: 0, - visibility: wgpu::ShaderStages::FRAGMENT, - ty: wgpu::BindingType::Buffer { - ty: wgpu::BufferBindingType::Uniform, - has_dynamic_offset: false, - min_binding_size: None, - }, - count: None, - }], - }); - - let vertex_shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("gpu-fullscreen-shader"), - source: wgpu::ShaderSource::Wgsl(FULLSCREEN_SHADER_SOURCE.into()), - }); - let gaussian_blur_shader_module = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("gpu-gaussian-blur-shader"), - source: wgpu::ShaderSource::Wgsl(GAUSSIAN_BLUR_SHADER_SOURCE.into()), - }); - let blit_shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("gpu-blit-shader"), - source: wgpu::ShaderSource::Wgsl(BLIT_SHADER_SOURCE.into()), - }); - let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("gpu-effect-pipeline-layout"), - bind_group_layouts: &[ - Some(&effect_texture_bind_group_layout), - Some(&effect_uniform_bind_group_layout), - ], - immediate_size: 0, - }); - let blit_pipeline_layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("gpu-blit-pipeline-layout"), - bind_group_layouts: &[Some(&effect_texture_bind_group_layout)], - immediate_size: 0, - }); - let gaussian_blur_pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("gpu-gaussian-blur-pipeline"), - layout: Some(&pipeline_layout), - vertex: wgpu::VertexState { - module: &vertex_shader_module, - entry_point: Some("vertex_main"), - buffers: &[wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<[f32; 2]>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - format: wgpu::VertexFormat::Float32x2, - offset: 0, - shader_location: 0, - }], - }], - compilation_options: wgpu::PipelineCompilationOptions::default(), - }, - fragment: Some(wgpu::FragmentState { - module: &gaussian_blur_shader_module, - entry_point: Some("fragment_main"), - targets: &[Some(wgpu::ColorTargetState { - format: GPU_TEXTURE_FORMAT, - blend: None, - write_mask: wgpu::ColorWrites::ALL, - })], - compilation_options: wgpu::PipelineCompilationOptions::default(), - }), - primitive: wgpu::PrimitiveState::default(), - depth_stencil: None, - multisample: wgpu::MultisampleState::default(), - multiview_mask: None, - cache: None, - }); - let blit_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("gpu-blit-pipeline"), - layout: Some(&blit_pipeline_layout), - vertex: wgpu::VertexState { - module: &vertex_shader_module, - entry_point: Some("vertex_main"), - buffers: &[wgpu::VertexBufferLayout { - array_stride: std::mem::size_of::<[f32; 2]>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - format: wgpu::VertexFormat::Float32x2, - offset: 0, - shader_location: 0, - }], - }], - compilation_options: wgpu::PipelineCompilationOptions::default(), - }, - fragment: Some(wgpu::FragmentState { - module: &blit_shader_module, - entry_point: Some("fragment_main"), - targets: &[Some(wgpu::ColorTargetState { - format: GPU_TEXTURE_FORMAT, - blend: None, - write_mask: wgpu::ColorWrites::ALL, - })], - compilation_options: wgpu::PipelineCompilationOptions::default(), - }), - primitive: wgpu::PrimitiveState::default(), - depth_stencil: None, - multisample: wgpu::MultisampleState::default(), - multiview_mask: None, - cache: None, - }); - - let effect_pipelines = HashMap::from([( - GAUSSIAN_BLUR_SHADER_ID.to_string(), - gaussian_blur_pipeline, - )]); - - Self { - effect_texture_bind_group_layout, - effect_uniform_bind_group_layout, - effect_pipelines, - blit_pipeline, - } - } - - pub fn get_effect_pipeline(&self, shader: &str) -> Result<&wgpu::RenderPipeline, GpuError> { - self.effect_pipelines - .get(shader) - .ok_or_else(|| GpuError::UnknownEffectShader { - shader: shader.to_string(), - }) - } - - pub fn effect_texture_bind_group_layout(&self) -> &wgpu::BindGroupLayout { - &self.effect_texture_bind_group_layout - } - - pub fn effect_uniform_bind_group_layout(&self) -> &wgpu::BindGroupLayout { - &self.effect_uniform_bind_group_layout - } - - pub fn blit_pipeline(&self) -> &wgpu::RenderPipeline { - &self.blit_pipeline - } -} |
