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diff --git a/www/delta_encoder_algorithm.wiki b/www/delta_encoder_algorithm.wiki new file mode 100644 index 0000000..87f8216 --- /dev/null +++ b/www/delta_encoder_algorithm.wiki @@ -0,0 +1,248 @@ +<title>Fossil Delta Encoding Algorithm</title> + +<h2>Abstract</h2> + +<p>A key component for the efficient storage of multiple revisions of +a file in fossil repositories is the use of delta-compression, i.e. to +store only the changes between revisions instead of the whole +file.</p> + +<p>This document describes the encoding algorithm used by Fossil to +generate deltas. It is targeted at developers working on either +<a href="index.wiki">fossil</a> itself, or on tools compatible with +it. The exact format of the generated byte-sequences, while in general +not necessary to understand encoder operation, can be found in the +companion specification titled "<a href="delta_format.wiki">Fossil +Delta Format</a>". +</p> + +<p>The algorithm is inspired +by <a href="http://samba.anu.edu.au/rsync/">rsync</a>.</p> + +<h2 id="argresparam">1.0 Arguments, Results, and Parameters</h2> + +<p>The encoder takes two byte-sequences as input, the "original", and +the "target", and returns a single byte-sequence containing the +"delta" which transforms the original into the target upon its +application.</p> + +<p>Note that the data of a "byte-sequence" includes its length, +i.e. the number of bytes contained in the sequence.</p> + +<p>The algorithm has one parameter named "NHASH", the size of the +"sliding window" for the "rolling hash", in bytes. These two terms are +explained in the next section. The value of this parameter has to be a +power of two for the algorithm to work. For Fossil the value of this +parameter is set to "16".</p> + +<h2 id="operation">2.0 Operation</h2> + +<p>The algorithm is split into three phases which generate +the <a href="delta_format.wiki#header">header</a>, +<a href="delta_format.wiki#slist">segment list</a>, +and <a href="delta_format.wiki#trailer">trailer</a> of the delta, per +its general <a href="delta_format.wiki#structure">structure</a>.</p> + +<p>The two phases generating header and trailer are not covered here +as their implementation trivially follows directly from the +specification of the <a href="delta_format.wiki">delta format</a>.</p> + +<p>This leaves the segment-list. Its generation is done in two phases, +a pre-processing step operating on the "original" byte-sequence, +followed by the processing of the "target" byte-sequence using the +information gathered by the first step.</p> + +<h3 id="preprocessing">2.1 Preprocessing the original</h3> + +<p>A major part of the processing of the "target" is to find a range +in the "original" which contains the same content as found at the +current location in the "target".</p> + +<p>A naive approach to this would be to search the whole "original" +for such content. This however is very inefficient as it would search +the same parts of the "original" over and over. What is done instead +is to sample the "original" at regular intervals, compute signatures +for the sampled locations and store them in a hash table keyed by +these signatures.</p> + +<p>That is what happens in this step. The following processing step +can then the compute signature for its current location and then has +to search only a narrow set of locations in the "original" for +possible matches, namely those which have the same signature.</p> + +<p>In detail:</p> + +<ol> +<li>The "original" is split into chunks of NHASH bytes. Note that a +partial chunk of less than NHASH bytes at the end of "original" is +ignored. +</li> +<li>The <a href="#rollhash">rolling hash</a> of each chunk is +computed. +</li> +<li>A hash table is filled, mapping from the hashes of the chunks to +the list of chunk locations having this hash. +</li> +</ol> + +<h3 id="processing">2.2 Processing the target</h3> + +<p>This, the main phase of the encoder, processes the target in a loop +from beginning to end. The state of the encoder is captured by two +locations, the "base" and the "slide". "base" points to the first byte +of the target for which no delta output has been generated yet, and +"slide" is the location of the window used to look in the "origin" for +commonalities. This window is NHASH bytes long.</p> + +<p>Initially both "base" and "slide" point to the beginning of the +"target". In each iteration of the loop the encoder decides whether to +<ul> +<li>emit a single instruction +to <a href="delta_format.wiki#copyrange">copy a range</a>, or +</li> +<li>emit two instructions, first +to <a href="delta_format.wiki#insertlit">insert a literal</a>, then +to <a href="delta_format.wiki#copyrange">copy a range</a>, or +</li> +<li>move the window forward one byte. +</li> +</ul> +</p> + +<verbatim type="pikchr float-right"> +TARGET: [ + scale = 0.8 + down + "Target" bold + box fill palegreen width 150% height 200% "Processed" + GI: box same as first box fill yellow height 25% "Gap → Insert" + CC: box same fill orange height 200% "Common → Copy" + W: box same as GI fill lightgray width 125% height 200% "Window" bold + box same as CC height 125% "" + box same fill white "" +] + +[ "Base" bold ; right ; arrow 33% ] with .e at TARGET.GI.nw +[ "Slide" bold ; right ; arrow 33% ] with .e at TARGET.W.nw + +ORIGIN: [ + down + "Origin" bold + B1: box fill white + B2: box fill orange height 200% + B3: box fill white height 200% +] with .nw at 0.75 right of TARGET.ne + +arrow from TARGET.W.e to ORIGIN.B2.w "Signature" aligned above +</verbatim> + +<p>To make this decision the encoder first computes the hash value for +the NHASH bytes in the window and then looks at all the locations in +the "origin" which have the same signature. This part uses the hash +table created by the pre-processing step to efficiently find these +locations.</p> + +<p>For each of the possible candidates the encoder finds the maximal +range of bytes common to both "origin" and "target", going forward and +backward from "slide" in the "target", and the candidate location in +the "origin". This search is constrained on the side of the "target" +by the "base" (backward search), and the end of the "target" (forward +search), and on the side of the "origin" by the beginning and end of +the "origin", respectively.</p> + +<p>There are input files for which the hash chains generated by the +pre-processing step can become very long, leading to long search times +and affecting the performance of the delta generator. To limit the +effect such long chains can have the actual search for candidates is +bounded, looking at most N candidates. Currently N is set to 250.</p> + +<p>From the ranges for all the candidates the best (= largest) common +range is taken and it is determined how many bytes are needed to +encode the bytes between the "base" and the end of that range. If the +range extended back to the "base" then this can be done in a single +copy instruction. Otherwise, i.e if there is a gap between the "base" +and the beginning of the range then two instructions are needed, one +to insert the bytes in the gap as a literal, and a copy instruction +for the range itself. The general situation at this point can be seen +in the picture to the right.</p> + +<p>If the number of bytes needed to encode both gap (if present), and +range is less than the number of bytes we are encoding the encoder +will emit the necessary instructions as described above, set "base" +and "slide" to the end of the encoded range and start the next +iteration at that point.</p> + +<p>If, on the other hand, the encoder either did not find candidate +locations in the origin, or the best range coming out of the search +needed more bytes to encode the range than there were bytes in the +range, then no instructions are emitted and the window is moved one +byte forward. The "base" is left unchanged in that case.</p> + +<p>The processing loop stops at one of two conditions: +<ol> +<li>The encoder decided to move the window forward, but the end of the +window reached the end of the "target". +</li> +<li>After the emission of instructions the new "base" location is +within NHASH bytes of end of the "target", i.e. there are no more than +at most NHASH bytes left. +</li> +</ol> +</p> + +<p>If the processing loop left bytes unencoded, i.e. "base" not +exactly at the end of the "target", as is possible for both end +conditions, then one last insert instruction is emitted to put these +bytes into the delta.<p> + +<h2 id="exceptions">3.0 Exceptions</h2> + +<p>If the "original" is at most NHASH bytes long no compression of +changes is possible, and the segment-list of the delta consists of a +single literal which contains the entire "target".</p> + +<p>This is actually equivalent to the second end condition of the +processing loop described in the previous section, just checked before +actually entering the loop.</p> + +<h2 id="rollhash">4.0 The rolling hash</h2> + +<p>The rolling hash described below and used to compute content +signatures was chosen not only for good hashing properties, but also +to enable the easy (incremental) recalculation of its value for a +sliding window, i.e. where the oldest byte is removed from the window +and a new byte is shifted in.<p> + +<h3 id="rhdef">4.1 Definition</h3> + +<p>Assuming an array Z of NHASH bytes (indexing starting at 0) the +hash V is computed via</p> + +<div align="center"><img src="encode1.gif"></div> +<div align="center"><img src="encode2.gif"></div> +<div align="center"><img src="encode3.gif"></div> + +where A and B are unsigned 16-bit integers (hence the <u>mod</u>), and +V is a 32-bit unsigned integer with B as MSB, A as LSB. + +<h3 id="rhincr">4.2 Incremental recalculation</h3> + +<p>Assuming an array Z of NHASH bytes (indexing starting at 0) with +hash V (and components A and B), the dropped +byte <img src="encode4.gif" align="center">, and the new byte +<img src="encode5.gif" align="center"> , the new hash can +be computed incrementally via: </p> + +<div align="center"><img src="encode6.gif"></div> +<div align="center"><img src="encode7.gif"></div> +<div align="center"><img src="encode8.gif"></div> + +<p>For A, the regular sum, it can be seen easily that this the correct +way recomputing that component.</p> + +<p>For B, the weighted sum, note first that <img src="encode4.gif" +align="center"> has the weight NHASH in the sum, so that is what has +to be removed. Then adding in <img src="encode9.gif" align="center"> +adds one weight factor to all the other values of Z, and at last adds +in <img src="encode5.gif" align="center"> with weight 1, also +generating the correct new sum</p> |
