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use serde::{Deserialize, Serialize};
use crate::element::Element;
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum Track {
Video {
id: String,
name: String,
elements: Vec<Element>,
muted: bool,
hidden: bool,
},
Text {
id: String,
name: String,
elements: Vec<Element>,
hidden: bool,
},
Audio {
id: String,
name: String,
elements: Vec<Element>,
muted: bool,
},
Graphic {
id: String,
name: String,
elements: Vec<Element>,
hidden: bool,
},
Effect {
id: String,
name: String,
elements: Vec<Element>,
hidden: bool,
},
}
impl Track {
pub fn id(&self) -> &str {
match self {
Track::Video { id, .. }
| Track::Text { id, .. }
| Track::Audio { id, .. }
| Track::Graphic { id, .. }
| Track::Effect { id, .. } => id,
}
}
pub fn name(&self) -> &str {
match self {
Track::Video { name, .. }
| Track::Text { name, .. }
| Track::Audio { name, .. }
| Track::Graphic { name, .. }
| Track::Effect { name, .. } => name,
}
}
pub fn elements(&self) -> &[Element] {
match self {
Track::Video { elements, .. }
| Track::Text { elements, .. }
| Track::Audio { elements, .. }
| Track::Graphic { elements, .. }
| Track::Effect { elements, .. } => elements,
}
}
pub fn elements_mut(&mut self) -> &mut Vec<Element> {
match self {
Track::Video { elements, .. }
| Track::Text { elements, .. }
| Track::Audio { elements, .. }
| Track::Graphic { elements, .. }
| Track::Effect { elements, .. } => elements,
}
}
}
#[derive(Serialize, Deserialize, Clone, Debug, PartialEq)]
pub struct SceneTracks {
pub overlay: Vec<Track>,
pub main: Track,
pub audio: Vec<Track>,
}
|