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path: root/rust/crates/gpu/src/shaders/fullscreen.wgsl
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struct VertexOutput {
    @builtin(position) position: vec4f,
    @location(0) tex_coord: vec2f,
}

@vertex
fn vertex_main(@location(0) position: vec2f) -> VertexOutput {
    var output: VertexOutput;
    output.position = vec4f(position, 0.0, 1.0);
    output.tex_coord = (position * 0.5) + vec2f(0.5, 0.5);
    return output;
}