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import type { FrameRate } from "opencut-wasm";
import { frameRateToFloat } from "@/lib/fps/utils";
import type { BaseNode } from "./nodes/base-node";
export type CanvasRendererParams = {
width: number;
height: number;
fps: FrameRate;
};
export class CanvasRenderer {
canvas: OffscreenCanvas | HTMLCanvasElement;
context: OffscreenCanvasRenderingContext2D | CanvasRenderingContext2D;
width: number;
height: number;
fps: FrameRate;
constructor({ width, height, fps }: CanvasRendererParams) {
this.width = width;
this.height = height;
this.fps = fps;
try {
this.canvas = new OffscreenCanvas(width, height);
} catch {
this.canvas = document.createElement("canvas");
this.canvas.width = width;
this.canvas.height = height;
}
const context = this.canvas.getContext("2d");
if (!context) {
throw new Error("Failed to get canvas context");
}
this.context = context as
| OffscreenCanvasRenderingContext2D
| CanvasRenderingContext2D;
}
setSize({ width, height }: { width: number; height: number }) {
this.width = width;
this.height = height;
if (this.canvas instanceof OffscreenCanvas) {
this.canvas = new OffscreenCanvas(width, height);
} else {
this.canvas.width = width;
this.canvas.height = height;
}
const context = this.canvas.getContext("2d");
if (!context) {
throw new Error("Failed to get canvas context");
}
this.context = context as
| OffscreenCanvasRenderingContext2D
| CanvasRenderingContext2D;
}
private clear() {
this.context.fillStyle = "black";
this.context.fillRect(0, 0, this.canvas.width, this.canvas.height);
}
async render({ node, time }: { node: BaseNode; time: number }) {
this.clear();
await node.render({ renderer: this, time });
}
async renderToCanvas({
node,
time,
targetCanvas,
}: {
node: BaseNode;
time: number;
targetCanvas: HTMLCanvasElement;
}) {
await this.render({ node, time });
const ctx = targetCanvas.getContext("2d");
if (!ctx) {
throw new Error("Failed to get target canvas context");
}
ctx.drawImage(this.canvas, 0, 0, targetCanvas.width, targetCanvas.height);
}
}
|