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import { Input, ALL_FORMATS, BlobSource, AudioBufferSink } from "mediabunny";
import { collectAudioMixSources } from "@/lib/media/audio";
import type { TimelineTrack } from "@/types/timeline";
import type { MediaAsset } from "@/types/assets";
export async function getVideoInfo({
videoFile,
}: {
videoFile: File;
}): Promise<{
duration: number;
width: number;
height: number;
fps: number;
}> {
const input = new Input({
source: new BlobSource(videoFile),
formats: ALL_FORMATS,
});
const duration = await input.computeDuration();
const videoTrack = await input.getPrimaryVideoTrack();
if (!videoTrack) {
throw new Error("No video track found in the file");
}
const packetStats = await videoTrack.computePacketStats(100);
const fps = packetStats.averagePacketRate;
return {
duration,
width: videoTrack.displayWidth,
height: videoTrack.displayHeight,
fps,
};
}
const SAMPLE_RATE = 44100;
const NUM_CHANNELS = 2;
export const extractTimelineAudio = async ({
tracks,
mediaAssets,
totalDuration,
onProgress,
}: {
tracks: TimelineTrack[];
mediaAssets: MediaAsset[];
totalDuration: number;
onProgress?: (progress: number) => void;
}): Promise<Blob> => {
if (totalDuration === 0) {
return createWavBlob({ samples: new Float32Array(SAMPLE_RATE * 0.1) });
}
const audioMixSources = await collectAudioMixSources({
tracks,
mediaAssets,
});
if (audioMixSources.length === 0) {
const silentDuration = Math.max(1, totalDuration);
const silentSamples = new Float32Array(
Math.ceil(silentDuration * SAMPLE_RATE) * NUM_CHANNELS,
);
return createWavBlob({ samples: silentSamples });
}
const totalSamples = Math.ceil(totalDuration * SAMPLE_RATE);
const mixBuffers = [
new Float32Array(totalSamples),
new Float32Array(totalSamples),
];
for (let i = 0; i < audioMixSources.length; i++) {
const source = audioMixSources[i];
if (onProgress) {
onProgress((i / audioMixSources.length) * 90);
}
try {
await decodeAndMixAudioSource({
source,
mixBuffers,
totalSamples,
});
} catch (error) {
console.warn(
`Failed to process audio source ${source.file.name}:`,
error,
);
}
}
// clamp to prevent clipping
for (const channel of mixBuffers) {
for (let i = 0; i < channel.length; i++) {
channel[i] = Math.max(-1, Math.min(1, channel[i]));
}
}
// interleave channels for wav output
const interleavedSamples = new Float32Array(totalSamples * NUM_CHANNELS);
for (let i = 0; i < totalSamples; i++) {
interleavedSamples[i * 2] = mixBuffers[0][i];
interleavedSamples[i * 2 + 1] = mixBuffers[1][i];
}
if (onProgress) {
onProgress(100);
}
return createWavBlob({ samples: interleavedSamples });
};
async function decodeAndMixAudioSource({
source,
mixBuffers,
totalSamples,
}: {
source: {
file: File;
startTime: number;
duration: number;
trimStart: number;
};
mixBuffers: Float32Array[];
totalSamples: number;
}): Promise<void> {
const input = new Input({
source: new BlobSource(source.file),
formats: ALL_FORMATS,
});
const audioTrack = await input.getPrimaryAudioTrack();
if (!audioTrack) return;
const sink = new AudioBufferSink(audioTrack);
const trimEnd = source.trimStart + source.duration;
for await (const { buffer, timestamp } of sink.buffers(
source.trimStart,
trimEnd,
)) {
const relativeTime = timestamp - source.trimStart;
const outputStartSample = Math.floor(
(source.startTime + relativeTime) * SAMPLE_RATE,
);
// resample if needed
const resampleRatio = SAMPLE_RATE / buffer.sampleRate;
for (let ch = 0; ch < NUM_CHANNELS; ch++) {
const sourceChannel = Math.min(ch, buffer.numberOfChannels - 1);
const channelData = buffer.getChannelData(sourceChannel);
const outputChannel = mixBuffers[ch];
const resampledLength = Math.floor(channelData.length * resampleRatio);
for (let i = 0; i < resampledLength; i++) {
const outputIdx = outputStartSample + i;
if (outputIdx < 0 || outputIdx >= totalSamples) continue;
const sourceIdx = Math.floor(i / resampleRatio);
if (sourceIdx < channelData.length) {
outputChannel[outputIdx] += channelData[sourceIdx];
}
}
}
}
}
function createWavBlob({ samples }: { samples: Float32Array }): Blob {
const numChannels = NUM_CHANNELS;
const bitsPerSample = 16;
const bytesPerSample = bitsPerSample / 8;
const numSamples = samples.length / numChannels;
const dataSize = numSamples * numChannels * bytesPerSample;
const buffer = new ArrayBuffer(44 + dataSize);
const view = new DataView(buffer);
// riff header
writeString({ view, offset: 0, str: "RIFF" });
view.setUint32(4, 36 + dataSize, true);
writeString({ view, offset: 8, str: "WAVE" });
// fmt chunk
writeString({ view, offset: 12, str: "fmt " });
view.setUint32(16, 16, true);
view.setUint16(20, 1, true);
view.setUint16(22, numChannels, true);
view.setUint32(24, SAMPLE_RATE, true);
view.setUint32(28, SAMPLE_RATE * numChannels * bytesPerSample, true);
view.setUint16(32, numChannels * bytesPerSample, true);
view.setUint16(34, bitsPerSample, true);
// data chunk
writeString({ view, offset: 36, str: "data" });
view.setUint32(40, dataSize, true);
// convert float32 to int16 and write
let offset = 44;
for (let i = 0; i < samples.length; i++) {
const sample = Math.max(-1, Math.min(1, samples[i]));
const int16 = sample < 0 ? sample * 0x8000 : sample * 0x7fff;
view.setInt16(offset, int16, true);
offset += 2;
}
return new Blob([buffer], { type: "audio/wav" });
}
function writeString({
view,
offset,
str,
}: {
view: DataView;
offset: number;
str: string;
}): void {
for (let i = 0; i < str.length; i++) {
view.setUint8(offset + i, str.charCodeAt(i));
}
}
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