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import {
Output,
Mp4OutputFormat,
WebMOutputFormat,
BufferTarget,
CanvasSource,
AudioBufferSource,
QUALITY_LOW,
QUALITY_MEDIUM,
QUALITY_HIGH,
QUALITY_VERY_HIGH,
} from "mediabunny";
import { renderTimelineFrame } from "./timeline-renderer";
import { useTimelineStore } from "@/stores/timeline-store";
import { useMediaStore } from "@/stores/media-store";
import { useProjectStore } from "@/stores/project-store";
import { DEFAULT_FPS } from "@/stores/project-store";
import { ExportOptions, ExportResult } from "@/types/export";
import { TimelineTrack } from "@/types/timeline";
import { MediaFile } from "@/types/media";
export const DEFAULT_EXPORT_OPTIONS: ExportOptions = {
format: "mp4",
quality: "high",
includeAudio: true,
};
const qualityMap = {
low: QUALITY_LOW,
medium: QUALITY_MEDIUM,
high: QUALITY_HIGH,
very_high: QUALITY_VERY_HIGH,
};
interface AudioElement {
buffer: AudioBuffer;
startTime: number;
duration: number;
trimStart: number;
trimEnd: number;
muted: boolean;
}
async function createTimelineAudioBuffer(
tracks: TimelineTrack[],
mediaFiles: MediaFile[],
duration: number,
sampleRate: number = 44100
): Promise<AudioBuffer | null> {
// Get Web Audio context
const audioContext = new (window.AudioContext ||
(window as any).webkitAudioContext)();
// Collect all audio elements from timeline
const audioElements: AudioElement[] = [];
const mediaMap = new Map<string, MediaFile>(mediaFiles.map((m) => [m.id, m]));
for (const track of tracks) {
if (track.muted) continue;
for (const element of track.elements) {
if (element.type !== "media") continue;
const mediaItem = element.type === "media" ? mediaMap.get(element.mediaId) : null;
if (!mediaItem || mediaItem.type !== "audio") continue;
const visibleDuration =
element.duration - element.trimStart - element.trimEnd;
if (visibleDuration <= 0) continue;
try {
// Decode audio file
const arrayBuffer = await mediaItem.file.arrayBuffer();
const audioBuffer = await audioContext.decodeAudioData(
arrayBuffer.slice(0)
);
audioElements.push({
buffer: audioBuffer,
startTime: element.startTime,
duration: element.duration,
trimStart: element.trimStart,
trimEnd: element.trimEnd,
muted: element.muted || track.muted || false,
});
} catch (error) {
console.warn(`Failed to decode audio file ${mediaItem.name}:`, error);
}
}
}
if (audioElements.length === 0) {
return null; // No audio to mix
}
// Create output buffer
const outputChannels = 2; // Stereo
const outputLength = Math.ceil(duration * sampleRate);
const outputBuffer = audioContext.createBuffer(
outputChannels,
outputLength,
sampleRate
);
// Mix all audio elements
for (const element of audioElements) {
if (element.muted) continue;
const {
buffer,
startTime,
trimStart,
trimEnd,
duration: elementDuration,
} = element;
// Calculate timing
const sourceStartSample = Math.floor(trimStart * buffer.sampleRate);
const sourceDuration = elementDuration - trimStart - trimEnd;
const sourceLengthSamples = Math.floor(sourceDuration * buffer.sampleRate);
const outputStartSample = Math.floor(startTime * sampleRate);
// Resample if needed (simple approach)
const resampleRatio = sampleRate / buffer.sampleRate;
const resampledLength = Math.floor(sourceLengthSamples * resampleRatio);
// Mix each channel
for (let channel = 0; channel < outputChannels; channel++) {
const outputData = outputBuffer.getChannelData(channel);
const sourceChannel = Math.min(channel, buffer.numberOfChannels - 1);
const sourceData = buffer.getChannelData(sourceChannel);
for (let i = 0; i < resampledLength; i++) {
const outputIndex = outputStartSample + i;
if (outputIndex >= outputLength) break;
// Simple resampling (could be improved with proper interpolation)
const sourceIndex = sourceStartSample + Math.floor(i / resampleRatio);
if (sourceIndex >= sourceData.length) break;
outputData[outputIndex] += sourceData[sourceIndex];
}
}
}
return outputBuffer;
}
export async function exportProject(
options: ExportOptions
): Promise<ExportResult> {
const { format, quality, fps, includeAudio, onProgress, onCancel } = options;
try {
const timelineStore = useTimelineStore.getState();
const mediaStore = useMediaStore.getState();
const projectStore = useProjectStore.getState();
const { tracks, getTotalDuration } = timelineStore;
const { mediaFiles } = mediaStore;
const { activeProject } = projectStore;
if (!activeProject) {
return { success: false, error: "No active project" };
}
const duration = getTotalDuration();
if (duration === 0) {
return { success: false, error: "Project is empty" };
}
const exportFps = fps || activeProject.fps || DEFAULT_FPS;
const canvasSize = activeProject.canvasSize;
const outputFormat =
format === "webm" ? new WebMOutputFormat() : new Mp4OutputFormat();
// BufferTarget for smaller files, StreamTarget for larger ones
// TODO: Implement StreamTarget
const output = new Output({
format: outputFormat,
target: new BufferTarget(),
});
// Canvas for rendering
const canvas = document.createElement("canvas");
canvas.width = canvasSize.width;
canvas.height = canvasSize.height;
const ctx = canvas.getContext("2d");
if (!ctx) {
return { success: false, error: "Failed to create canvas context" };
}
const videoSource = new CanvasSource(canvas, {
codec: format === "webm" ? "vp9" : "avc", // VP9 for WebM, H.264 for MP4
bitrate: qualityMap[quality],
});
output.addVideoTrack(videoSource, { frameRate: exportFps });
// Add audio track if requested (but don't add data yet)
let audioSource: AudioBufferSource | null = null;
let audioBuffer: AudioBuffer | null = null;
if (includeAudio) {
onProgress?.(0.05); // 5% for audio processing
audioBuffer = await createTimelineAudioBuffer(
tracks,
mediaFiles,
duration
);
if (audioBuffer) {
audioSource = new AudioBufferSource({
codec: format === "webm" ? "opus" : "aac", // Opus for WebM, AAC for MP4
bitrate: qualityMap[quality], // Use same quality for audio
});
output.addAudioTrack(audioSource);
}
}
// Start the output (after all tracks are added)
await output.start();
// Now add audio data after starting
if (audioSource && audioBuffer) {
await audioSource.add(audioBuffer);
audioSource.close();
}
const totalFrames = Math.ceil(duration * exportFps);
let cancelled = false;
// Render each frame
for (let frameIndex = 0; frameIndex < totalFrames; frameIndex++) {
// Check for cancellation
if (onCancel?.()) {
cancelled = true;
break;
}
const time = frameIndex / exportFps;
await renderTimelineFrame({
ctx,
time,
canvasWidth: canvas.width,
canvasHeight: canvas.height,
tracks,
mediaFiles,
backgroundColor:
activeProject.backgroundType === "blur"
? "transparent"
: activeProject.backgroundColor || "#000000",
projectCanvasSize: canvasSize,
});
const frameDuration = 1 / exportFps;
await videoSource.add(time, frameDuration);
// Adjust progress to account for audio processing (5% at start)
const videoProgress = includeAudio
? 0.05 + (frameIndex / totalFrames) * 0.95
: frameIndex / totalFrames;
onProgress?.(videoProgress);
}
if (cancelled) {
await output.cancel();
return { success: false, cancelled: true };
}
videoSource.close();
await output.finalize();
onProgress?.(1);
return {
success: true,
buffer: output.target.buffer || undefined,
};
} catch (error) {
console.error("Export failed:", error);
return {
success: false,
error: error instanceof Error ? error.message : "Unknown export error",
};
}
}
export function getExportMimeType(format: "mp4" | "webm"): string {
return format === "webm" ? "video/webm" : "video/mp4";
}
export function getExportFileExtension(format: "mp4" | "webm"): string {
return `.${format}`;
}
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