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import { snapTimeToFrame } from "@/constants/timeline-constants";
import { useProjectStore } from "@/stores/project-store";
import { useRef, useState, useCallback } from "react";
interface UseTimelinePlayheadProps {
currentTime: number;
duration: number;
zoomLevel: number;
seek: (time: number) => void;
rulerRef: React.RefObject<HTMLDivElement>;
rulerScrollRef: React.RefObject<HTMLDivElement>;
}
/**
* useTimelinePlayhead
*
* Custom hook to manage playhead (scrubbing) logic for a timeline editor.
* Handles mouse interaction for timeline ruler, calculates time from mouse,
* and enables smooth scrubbing without unnecessary re-renders.
*/
export function useTimelinePlayhead({
currentTime,
duration,
zoomLevel,
seek,
rulerRef,
rulerScrollRef,
}: UseTimelinePlayheadProps) {
// Get current project info (especially FPS) from global store
const { activeProject } = useProjectStore();
// Ref to track if currently scrubbing
const isScrubbingRef = useRef(false);
// Ref to hold the playhead time while scrubbing (does not trigger re-render)
const scrubTimeRef = useRef<number | null>(null);
// State to force re-render when scrubbing ends
const [_, forceRerender] = useState(0);
/**
* Determines the actual playhead position:
* - If scrubbing, use the value in scrubTimeRef
* - Otherwise, use the currentTime (controlled by external state)
*/
const playheadPosition =
isScrubbingRef.current && scrubTimeRef.current !== null
? scrubTimeRef.current
: currentTime;
/**
* Calculate timeline time (in seconds) based on mouse X position.
* - Gets bounding rect of the ruler
* - Adjusts for scroll position if ruler is scrollable
* - Converts X pixel offset to seconds using current zoom level
* - Snaps to nearest frame using FPS
*/
const getTimeFromMouse = useCallback(
(e: MouseEvent | React.MouseEvent) => {
const ruler = rulerRef.current;
const scrollArea = rulerScrollRef.current?.querySelector(
"[data-radix-scroll-area-viewport]"
) as HTMLElement;
if (!ruler || !scrollArea) return 0;
const rect = ruler.getBoundingClientRect();
const scrollLeft = scrollArea.scrollLeft;
const x = e.clientX - rect.left + scrollLeft;
// Calculate how many pixels represent one second, depending on zoom
const pixelsPerSecond = 50 * zoomLevel;
const rawTime = Math.max(0, Math.min(duration, x / pixelsPerSecond));
const time = snapTimeToFrame(rawTime, activeProject?.fps || 30);
return time;
},
[rulerRef, rulerScrollRef, duration, zoomLevel, activeProject?.fps]
);
/**
* Handle mouse down event on the ruler:
* - Starts scrubbing and updates playhead immediately
* - Registers mousemove/mouseup events to allow scrubbing
* - Updates time as mouse moves and seeks to new time
* - Cleans up listeners and triggers re-render when scrubbing ends
*/
const handleRulerMouseDown = useCallback(
(e: React.MouseEvent) => {
if (e.button !== 0) return;
e.preventDefault();
const time = getTimeFromMouse(e);
isScrubbingRef.current = true;
scrubTimeRef.current = time;
seek(time);
// Mouse move handler: update playhead and seek to new time
const onMouseMove = (e: MouseEvent) => {
const t = getTimeFromMouse(e);
if (t !== scrubTimeRef.current) {
scrubTimeRef.current = t;
seek(t);
}
};
// Mouse up handler: stop scrubbing, cleanup, and force re-render
const onMouseUp = () => {
isScrubbingRef.current = false;
window.removeEventListener("mousemove", onMouseMove);
window.removeEventListener("mouseup", onMouseUp);
forceRerender((v) => v + 1);
};
// Attach listeners to window for drag outside the ruler area
window.addEventListener("mousemove", onMouseMove);
window.addEventListener("mouseup", onMouseUp);
},
[getTimeFromMouse, seek]
);
return {
playheadPosition, // Current playhead position (real-time while scrubbing)
handleRulerMouseDown, // Attach to the ruler's onMouseDown
};
}
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