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import type { EffectDefinition } from "@/effects/types";
import { GAUSSIAN_BLUR_SHADER, intensityToSigma } from "./blur";
const MAX_SINGLE_PASS_SIGMA = 10;
const MIN_SIGMA = 0.001;
function parseNumericParam({
effectParams,
key,
}: {
effectParams: Record<string, unknown>;
key: string;
}): number {
const raw = effectParams[key];
return typeof raw === "number" ? raw : Number.parseFloat(String(raw));
}
export const motionBlurEffectDefinition: EffectDefinition = {
type: "motion-blur",
name: "Motion Blur",
keywords: ["motion blur", "smear", "directional", "speed", "streak"],
category: "lens",
params: [
{
key: "amount",
label: "Amount",
type: "number",
default: 40,
min: 0,
max: 100,
step: 1,
},
{
key: "angle",
label: "Angle",
type: "number",
default: 0,
min: -180,
max: 180,
step: 1,
},
],
renderer: {
passes: [],
buildPasses: ({ effectParams, width }) => {
const sigma = intensityToSigma({
intensity: parseNumericParam({ effectParams, key: "amount" }),
resolution: width,
reference: 1920,
});
if (sigma < MIN_SIGMA) return [];
const angleRad =
(parseNumericParam({ effectParams, key: "angle" }) * Math.PI) / 180;
return [
{
shader: GAUSSIAN_BLUR_SHADER,
uniforms: {
u_sigma: Math.min(sigma, MAX_SINGLE_PASS_SIGMA),
u_step: Math.max(1, sigma / MAX_SINGLE_PASS_SIGMA),
u_direction: [Math.cos(angleRad), Math.sin(angleRad)],
},
},
];
},
},
};
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