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import { Command, type CommandResult } from "@/commands/base-command";
import { EditorCore } from "@/core";
import type { SceneTracks } from "@/timeline";
import { canTrackHaveAudio, updateTrackInSceneTracks } from "@/timeline";
import { clampDb } from "@/timeline/audio-state";
export class UpdateTrackVolumeCommand extends Command {
private savedState: SceneTracks | null = null;
constructor({ trackId, volume }: { trackId: string; volume: number }) {
super();
this.trackId = trackId;
this.volume = clampDb(volume);
}
private trackId: string;
private volume: number;
execute(): CommandResult | undefined {
const editor = EditorCore.getInstance();
this.savedState = editor.scenes.getActiveScene().tracks;
const updatedTracks = updateTrackInSceneTracks({
tracks: this.savedState,
trackId: this.trackId,
update: (track) =>
canTrackHaveAudio(track) ? { ...track, volume: this.volume } : track,
});
editor.timeline.updateTracks(updatedTracks);
return undefined;
}
undo(): void {
if (this.savedState) {
const editor = EditorCore.getInstance();
editor.timeline.updateTracks(this.savedState);
}
}
}
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