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* refactor: centralize editor interaction stateMaze Winther2026-04-253-87/+126
* perf: improve rendering performance by ~20xMaze Winther2026-04-225-20/+104
* chore: bump opencut-wasm versionMaze Winther2026-04-221-1/+1
* fix: wasm WebGL only until WebGPU is fixedMaze Winther2026-04-221-9/+10
* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-197-73/+262
* fix: align LayerUniformBuffer to 16 bytes for WebGL compatMaze Winther2026-04-181-0/+2
* chore: bump opencut-wasm to 0.2.5Maze Winther2026-04-131-1/+1
* feat: wasm compositorMaze Winther2026-04-1314-1/+1441
* refactor: gpu webgl fallback and batched command encodingMaze Winther2026-04-138-125/+439
* refactor: split effects and masks into dedicated rust crates, introduce Media...Maze Winther2026-04-0730-1161/+1744
* chore: update opencut-wasm to 0.1.3Maze Winther2026-04-031-1/+1
* fix: use published opencut-wasm packageMaze Winther2026-04-011-0/+21
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-0116-0/+1728
* feat: migrate time utilities from typescript to rust WASMMaze Winther2026-03-315-76/+262
* feat: add shared Rust crates for cross-platform time utilitiesMaze Winther2026-03-295-0/+385