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path: root/apps/web/src/services
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* refactor: animate params over timeMaze Winther2026-05-025-1/+304
* chore: cleanupMaze Winther2026-05-022-24/+17
* refactor: unify element paramsMaze Winther2026-05-028-16/+417
* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-0234-419/+363
* refactor: split animation helpers by domainMaze Winther2026-04-265-269/+412
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| * refactor: split animation helpers by domainMaze Winther2026-04-261-10/+10
| * refactor: centralize editor interaction stateMaze Winther2026-04-251-15/+16
| * fix: surface unsupported video codec on import, fix Input leaksMaze Winther2026-04-251-5/+9
| * perf: improve rendering performance by ~20xMaze Winther2026-04-224-259/+402
* | refactor: thinner hooksMaze Winther2026-04-261-20/+25
* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-266-15/+525
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* refactor: migration run() and pure v1-to-v2 transformMaze Winther2026-04-2236-828/+990
* chore: formattingMaze Winther2026-04-227-37/+54
* fix: project loading thingMaze Winther2026-04-212-17/+43
* refactor: restructure files to their domains, new preview overlay system, an...Maze Winther2026-04-2028-66/+210
* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-191-29/+37
* feat: clip volume line and timeline waveform improvementsMaze Winther2026-04-181-0/+87
* feat: text / custom masks, fix preview pan, refactor selectionMaze Winther2026-04-156-86/+256
* chore: formattingMaze Winther2026-04-152-9/+3
* fix: repair scene tracks broken by v23-to-v24 migrationMaze Winther2026-04-154-5/+161
* chore: remove debugging throughout codebaseMaze Winther2026-04-152-23/+1
* refactor: move constants to domain modulesMaze Winther2026-04-149-15/+19
* fix: text measurement, rotation handle, video cache races, playback syncMaze Winther2026-04-131-0/+16
* refactor: rendering pipelineMaze Winther2026-04-1318-1237/+1766
* feat: position animated independently per axisMaze Winther2026-04-133-56/+214
* refactor: structured track layout per sceneMaze Winther2026-04-075-29/+148
* refactor: split effects and masks into dedicated rust crates, introduce Media...Maze Winther2026-04-0711-212/+766
* fix: clean upMaze Winther2026-04-061-1/+35
* refactor: rewrite animation system to use bindings and scalar channelsMaze2026-04-055-93/+865
* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-013-18/+27
* fix: don't crash when GPU isn't availableMaze Winther2026-04-011-9/+23
* fix: align background blur with effect blur intensity scaleMaze Winther2026-04-015-4/+180
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-0111-764/+231
* feat: separate audio from elementsMaze Winther2026-03-314-1/+247
* Merge branch 'feature/track-placement'Maze Winther2026-03-311-1/+1
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| * refactor: centralize track placement into its own moduleMaze Winther2026-03-311-1/+1
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* refactor: clean up number formatting and step handling in property tabsMaze Winther2026-03-291-1/+3
* chore: normalize line endingsMaze Winther2026-03-2958-4838/+4838
* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-2951-564/+2874
* fix: fallback to opus codecMaze Winther2026-03-091-1/+14
* feat: wire ui to have keyframes for: opacity, text color, and all background ...Maze Winther2026-03-021-10/+45
* feat: implement keyframe support for more properties at the core (no ui yet)Maze Winther2026-03-021-7/+21
* feat: Clip effects, asset sorting, and timeline improvementsMaze Winther2026-03-027-84/+450
* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-2815-138/+1029
* another type errorMaze Winther2026-02-271-2/+9
* feat: implement keyframe animation systemMaze Winther2026-02-276-16/+65
* fix a ton of issues + improvementMaze Winther2026-02-254-78/+160
* fix preview perf issuesMaze Winther2026-02-233-41/+98
* refactor: make export audio consistent to previewMaze Winther2026-02-231-3/+1
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-2319-29/+1140