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path: root/apps/web/src/services/renderer
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* feat: lens effects tab, standalone motion effects, clip/asset rename, preview...cashmere2026-08-093-11/+58
* fix: keep GPU effect previews from clobbering the preview canvascashmere2026-08-082-2/+33
* feat: pan & zoom motion presetscashmere2026-08-081-3/+13
* feat: Electron desktop app, native ffmpeg export, fully static webcashmere2026-07-301-0/+159
* feat: ripple-extend resize, timeline filmstrip, export hardeningcashmere2026-07-283-3/+96
* fix: address review findings in masks substrateMaze Winther2026-05-021-0/+4
* refactor: split builtin and freeform masksMaze Winther2026-05-021-2/+2
* refactor: make mask renderer dispatch explicitMaze Winther2026-05-021-57/+63
* refactor: unify element paramsMaze Winther2026-05-023-15/+31
* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-029-144/+61
* refactor: split animation helpers by domainMaze Winther2026-04-265-269/+412
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| * refactor: split animation helpers by domainMaze Winther2026-04-261-10/+10
| * perf: improve rendering performance by ~20xMaze Winther2026-04-224-259/+402
* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-261-3/+3
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* chore: formattingMaze Winther2026-04-227-37/+54
* refactor: restructure files to their domains, new preview overlay system, an...Maze Winther2026-04-2013-40/+40
* fix: WebGL frame rendering and opencut-wasm 0.2.8Maze Winther2026-04-191-29/+37
* feat: text / custom masks, fix preview pan, refactor selectionMaze Winther2026-04-152-85/+40
* chore: remove debugging throughout codebaseMaze Winther2026-04-152-23/+1
* refactor: move constants to domain modulesMaze Winther2026-04-142-2/+2
* refactor: rendering pipelineMaze Winther2026-04-1318-1237/+1766
* refactor: structured track layout per sceneMaze Winther2026-04-071-15/+7
* refactor: split effects and masks into dedicated rust crates, introduce Media...Maze Winther2026-04-075-209/+218
* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-011-2/+3
* fix: don't crash when GPU isn't availableMaze Winther2026-04-011-9/+23
* fix: align background blur with effect blur intensity scaleMaze Winther2026-04-011-3/+3
* feat: migrate GPU renderer from WebGL to wgpu/WASMMaze Winther2026-04-0111-764/+231
* Merge branch 'feature/track-placement'Maze Winther2026-03-311-1/+1
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| * refactor: centralize track placement into its own moduleMaze Winther2026-03-311-1/+1
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* chore: normalize line endingsMaze Winther2026-03-2911-1291/+1291
* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-2918-521/+1121
* fix: fallback to opus codecMaze Winther2026-03-091-1/+14
* feat: wire ui to have keyframes for: opacity, text color, and all background ...Maze Winther2026-03-021-10/+45
* feat: implement keyframe support for more properties at the core (no ui yet)Maze Winther2026-03-021-7/+21
* feat: Clip effects, asset sorting, and timeline improvementsMaze Winther2026-03-022-69/+142
* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-2812-137/+914
* feat: implement keyframe animation systemMaze Winther2026-02-276-16/+65
* fix a ton of issues + improvementMaze Winther2026-02-251-77/+35
* fix preview perf issuesMaze Winther2026-02-233-41/+98
* refactor: make export audio consistent to previewMaze Winther2026-02-231-3/+1
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-234-25/+175
* formattingMaze Winther2026-02-081-4/+2
* add transform + few fixesMaze Winther2026-02-085-160/+102
* feat: update text properties to use dynamic font size limits and scalingMaze Winther2026-02-082-3/+20
* fix rendering issue from v1 to currentMaze Winther2026-02-051-2/+1
* make storage versioning per-project + few other refactorsMaze Winther2026-02-053-13/+19
* fix importMaze Winther2026-01-311-1/+1
* codebase overhaul (#697)Maze2026-01-3111-0/+859