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* refactor: restructure files to their domains, new preview overlay system, an...Maze Winther2026-04-205-1057/+0
* refactor: move constants to domain modulesMaze Winther2026-04-142-1/+1
* refactor: rendering pipelineMaze Winther2026-04-131-15/+0
* refactor: structured track layout per sceneMaze Winther2026-04-071-8/+4
* refactor: split constants by domain and isolate timeline panel from coreMaze Winther2026-04-011-0/+7
* Merge branch 'feature/track-placement'Maze Winther2026-03-311-1/+1
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| * refactor: centralize track placement into its own moduleMaze Winther2026-03-311-1/+1
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* chore: normalize line endingsMaze Winther2026-03-292-866/+866
* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-294-190/+515
* feat: wire ui to have keyframes for: opacity, text color, and all background ...Maze Winther2026-03-021-2/+38
* feat: introduce WebGL effects system and Blur effectMaze Winther2026-02-281-1/+1
* feat: implement keyframe animation systemMaze Winther2026-02-271-15/+39
* fix a ton of issues + improvementMaze Winther2026-02-251-21/+32
* fix preview snapping thresholdMaze Winther2026-02-232-8/+34
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-234-0/+647