| Commit message (Expand) | Author | Age | Files | Lines |
| * | refactor: structured track layout per scene | Maze Winther | 2026-04-07 | 1 | -1/+1 |
| * | refactor: split effects and masks into dedicated rust crates, introduce Media... | Maze Winther | 2026-04-07 | 1 | -20/+22 |
| * | refactor: unify element updates into pipeline and centralize ripple | Maze Winther | 2026-04-06 | 1 | -5/+0 |
| * | refactor: split constants by domain and isolate timeline panel from core | Maze Winther | 2026-04-01 | 1 | -2/+2 |
| * | feat: migrate time utilities from typescript to rust WASM | Maze Winther | 2026-03-31 | 1 | -54/+13 |
| * | feat: masks, properties refactor, shaders, storage migrations, and more | Maze Winther | 2026-03-29 | 1 | -44/+187 |
| * | feat: ripple support for element resize | Maze Winther | 2026-03-02 | 1 | -1/+5 |
| * | feat: Clip effects, asset sorting, and timeline improvements | Maze Winther | 2026-03-02 | 1 | -25/+73 |
| * | feat: introduce WebGL effects system and Blur effect | Maze Winther | 2026-02-28 | 1 | -6/+2 |
| * | refactor: snapping system | Maze Winther | 2026-02-23 | 1 | -5/+4 |
| * | feat: major editor overhaul (assets, properties, timeline, fonts) (#709) | Maze | 2026-02-23 | 1 | -144/+170 |
| * | codebase overhaul (#697) | Maze | 2026-01-31 | 1 | -0/+331 |