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path: root/apps/web/src/components/editor/panels/properties/hooks
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* refactor: animate params over timeMaze Winther2026-05-021-6/+2
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* refactor: unify element paramsMaze Winther2026-05-023-285/+18
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* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-023-294/+291
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* refactor: split animation helpers by domainMaze Winther2026-04-261-6/+8
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| * refactor: split animation helpers by domainMaze Winther2026-04-263-275/+277
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* | fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-264-10/+16
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-204-15/+15
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* feat: position animated independently per axisMaze Winther2026-04-131-190/+0
| | | | Made-with: Cursor
* fix: respect scale lock when editing keyframed scaleMaze Winther2026-04-071-12/+25
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* refactor: split effects and masks into dedicated rust crates, introduce ↵Maze Winther2026-04-071-23/+22
| | | | MediaTime and FrameRate
* fix: clean upMaze Winther2026-04-061-1/+1
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* Merge branch 'temp'Maze Winther2026-04-062-150/+151
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| * fix: subscribe to playback time so keyframe button updates on frame changeMaze2026-04-051-2/+1
| | | | | | | | Made-with: Cursor
| * refactor: rewrite animation system to use bindings and scalar channelsMaze2026-04-051-148/+150
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* | refactor: unify element updates into pipeline and centralize rippleMaze Winther2026-04-062-3/+3
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* chore: normalize line endingsMaze Winther2026-03-296-690/+690
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* feat: masks, properties refactor, shaders, storage migrations, and moreMaze Winther2026-03-294-10/+358
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* feat: wire ui to have keyframes for: opacity, text color, and all background ↵Maze Winther2026-03-023-2/+121
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* feat: implement keyframe animation systemMaze Winther2026-02-271-0/+151
| | | | | | | | | | Add keyframe support for transform, opacity, and volume properties. Includes animation engine (interpolation, mutations, resolvers), timeline markers with selection/snapping, properties panel toggles, keyframe-aware renderer, and full undo/redo command support. Also refactor element command constructors to object params, extract timeline pixel math to pixel-utils.ts, and update cursor rules.
* feat: major editor overhaul (assets, properties, timeline, fonts) (#709)Maze2026-02-231-0/+72
* feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env