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path: root/apps/web/src/actions/use-editor-actions.ts
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* feat: add transitions, track mixing, and voiceover controlscashmere2026-08-161-6/+35
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* feat: ripple-extend resize, timeline filmstrip, export hardeningcashmere2026-07-281-9/+3
| | | | | | | | Yesterday's verified web session (gates green: 316 tests, tsc, build): - ripple-extend pushes right-hand chain on static-element resize - per-position video filmstrip thumbnails with zoom-adaptive density - fps-aware export bitrate, 2s keyframes, even-dim export canvas - freeze frame uses fixed 3s duration, prompt removed
* feat: wire versioning/transfer/voice-over actions and header UIcashmere2026-07-271-1/+124
| | | | | | | | | Shared wiring for the six roadmap slices in one commit: action ids and handlers for create-checkpoint, toggle-versions-panel, export-project-archive, and voice-over; the freeze-frame handler awaits the duration prompt before capture; editor header gains the versions popover and export menu item (and loses the feedback popover and Discord item, part of the branding strip).
* feat: single undo step for freeze framecashmere2026-07-261-21/+25
| | | | | | | | | The handler fired four separate commands (asset add, split, move, insert), producing four undo steps. It now builds one BatchCommand and executes it once. The new ShiftSplitRemainderCommand resolves the split's right-side elements lazily at execute() so it can be composed after the split in the batch, and rebuilds the inner move on redo since a re-executed split generates fresh element ids.
* feat: freeze frame at playheadcashmere2026-07-261-1/+91
| | | | | | | | | | | Enable the timeline toolbar freeze-frame button: capture the composited canvas as PNG, add it as an image media asset, split the video element at the playhead, shift the right part by the freeze duration, and insert a 3-second image element in the gap. Adds RendererManager.captureFrame(), reused by createSnapshot(). Also adds the Nix devshell (flake.nix/flake.lock: bun + nodejs) and AGENTS.md repository guidelines.
* refactor: split builtin and freeform masksMaze Winther2026-05-021-1/+1
| | | | Made-with: Cursor
* chore: switch from biome to eslint + prettier; fix ton of lint issuesMaze Winther2026-05-021-29/+17
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* fix: model editor time as wasm MediaTime ticks end-to-endMaze Winther2026-04-261-24/+68
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* refactor: restructure files to their domains, new preview overlay system, ↵Maze Winther2026-04-201-0/+488
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