| Commit message (Collapse) | Author | Age | Files | Lines |
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- apps/desktop: Electron shell serving the static web build over a
privileged opencut:// protocol; exports stream frames over IPC to a
bundled ffmpeg (libx264/libvpx-vp9, BT.709 tagged) with backpressure.
electron-builder packaging: AppImage, deb, rpm.
- apps/web: dead backend deleted (better-auth, drizzle/pg, upstash,
botid, freesound proxy, blog, rss, env validation); next build emits
a zero-env static export; /editor/[project_id] -> /editor?project=.
- Native exporter mirrors SceneExporter; activates when the preload
bridge is present; web keeps the mediabunny path.
- Docker self-hosting now builds and serves the static export via nginx.
- Release workflow: v* tags publish static web tarball + Linux packages.
- Changelog 0.4.0; README/AGENTS/CONTRIBUTING/roadmap updated.
- GPUI/Rust rewrite parked on branch rust-rewrite.
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Yesterday's verified web session (gates green: 316 tests, tsc, build):
- ripple-extend pushes right-hand chain on static-element resize
- per-position video filmstrip thumbnails with zoom-adaptive density
- fps-aware export bitrate, 2s keyframes, even-dim export canvas
- freeze frame uses fixed 3s duration, prompt removed
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This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.
Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
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* feat: major editor overhaul (assets, properties, timeline, fonts)
Refactor editor core systems to standardize UI architecture and improve performance.
Assets & Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.
Fonts & Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.
Timeline & Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.
Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.
Infrastructure:
- Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).
* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors
* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling
* deleted shadcn components with errors
* formatting
* fix linter issues
* migrate from next middleware to proxy
* add missing component back
* add breadcrumb back
* chore: add @radix-ui/react-primitive deps
* chore: more deps
* chore: add missing env vars to bun-ci
* next env
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* Stickers panel base complete
* Improve dark mode stickers background for visibility
* Prevent stickers from being too small or too big
* Improve UI, added credit for Iconify API
* Allow manually loading more collections
* Add a maximum width of 200px so stickers aren't too big
* cleanup
* style: hover state of button
* refactor: input component
* fix: mark input component as client
* so much stuff
---------
Co-authored-by: Maze Winther <mazewinther@gmail.com>
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thumbnail
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process and add health check API
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