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authorMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
commit216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch)
tree883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/next.config.ts
parenta9e93471a74a3d1978278f09f35632d4f6588a76 (diff)
downloadopencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/next.config.ts')
-rw-r--r--apps/web/next.config.ts8
1 files changed, 8 insertions, 0 deletions
diff --git a/apps/web/next.config.ts b/apps/web/next.config.ts
index fa1ac7f5..c3676f0f 100644
--- a/apps/web/next.config.ts
+++ b/apps/web/next.config.ts
@@ -2,6 +2,14 @@ import type { NextConfig } from "next";
import { withBotId } from "botid/next/config";
const nextConfig: NextConfig = {
+ turbopack: {
+ rules: {
+ "*.glsl": {
+ loaders: [require.resolve("raw-loader")],
+ as: "*.js",
+ },
+ },
+ },
compiler: {
removeConsole: process.env.NODE_ENV === "production",
},