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-rw-r--r--rust/wasm/src/gpu_bridge.rs256
1 files changed, 0 insertions, 256 deletions
diff --git a/rust/wasm/src/gpu_bridge.rs b/rust/wasm/src/gpu_bridge.rs
deleted file mode 100644
index 85db0c8b..00000000
--- a/rust/wasm/src/gpu_bridge.rs
+++ /dev/null
@@ -1,256 +0,0 @@
-#![cfg(target_arch = "wasm32")]
-
-use std::cell::RefCell;
-
-use gpu::{EffectPass, GpuContext, UniformValue, wgpu};
-use js_sys::{Object, Reflect};
-use serde::Deserialize;
-use wasm_bindgen::{JsCast, JsValue, prelude::wasm_bindgen};
-
-thread_local! {
- static GPU_CONTEXT: RefCell<Option<GpuContext>> = const { RefCell::new(None) };
-}
-
-struct ApplyEffectPassesOptions {
- source: wgpu::web_sys::OffscreenCanvas,
- width: u32,
- height: u32,
- passes: Vec<EffectPassInput>,
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-struct EffectPassInput {
- shader: String,
- uniforms: Vec<EffectUniformInput>,
-}
-
-#[derive(Deserialize)]
-#[serde(rename_all = "camelCase")]
-struct EffectUniformInput {
- name: String,
- value: Vec<f32>,
-}
-
-struct ApplyMaskFeatherOptions {
- mask: wgpu::web_sys::OffscreenCanvas,
- width: u32,
- height: u32,
- feather: f32,
-}
-
-#[wasm_bindgen(js_name = initializeGpu)]
-pub async fn initialize_gpu() -> Result<(), JsValue> {
- if GPU_CONTEXT.with(|context| context.borrow().is_some()) {
- return Ok(());
- }
-
- let context = GpuContext::new()
- .await
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
- GPU_CONTEXT.with(|gpu_context| {
- gpu_context.replace(Some(context));
- });
- Ok(())
-}
-
-#[wasm_bindgen(js_name = applyEffectPasses)]
-pub fn apply_effect_passes(
- options: JsValue,
-) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
- let ApplyEffectPassesOptions {
- source,
- width,
- height,
- passes,
- } = parse_apply_effect_passes_options(options)?;
-
- with_gpu_context(|context| {
- let source_texture = import_canvas_texture(context, &source, width, height)?;
- let effect_passes = map_effect_passes(passes);
- let result_texture = context
- .apply_effects(gpu::ApplyEffectsOptions {
- source: &source_texture,
- width,
- height,
- passes: &effect_passes,
- })
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
- let output_canvas = wgpu::web_sys::OffscreenCanvas::new(width, height)?;
- let surface = context
- .instance()
- .create_surface(wgpu::SurfaceTarget::OffscreenCanvas(output_canvas.clone()))
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
-
- context
- .render_texture_to_surface(&result_texture, &surface, width, height)
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
- Ok(output_canvas)
- })
-}
-
-#[wasm_bindgen(js_name = applyMaskFeather)]
-pub fn apply_mask_feather(
- options: JsValue,
-) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
- let ApplyMaskFeatherOptions {
- mask,
- width,
- height,
- feather,
- } = parse_apply_mask_feather_options(options)?;
-
- with_gpu_context(|context| {
- let mask_texture = import_canvas_texture(context, &mask, width, height)?;
- let result_texture = context.apply_mask_feather(gpu::ApplyMaskFeatherOptions {
- mask: &mask_texture,
- width,
- height,
- feather,
- });
- let output_canvas = wgpu::web_sys::OffscreenCanvas::new(width, height)?;
- let surface = context
- .instance()
- .create_surface(wgpu::SurfaceTarget::OffscreenCanvas(output_canvas.clone()))
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
-
- context
- .render_texture_to_surface(&result_texture, &surface, width, height)
- .map_err(|error| JsValue::from_str(&error.to_string()))?;
- Ok(output_canvas)
- })
-}
-
-fn with_gpu_context<T>(
- action: impl FnOnce(&GpuContext) -> Result<T, JsValue>,
-) -> Result<T, JsValue> {
- GPU_CONTEXT.with(|context| {
- let borrow = context.borrow();
- let Some(gpu_context) = borrow.as_ref() else {
- return Err(JsValue::from_str(
- "GPU context not initialized. Call initializeGpu() first.",
- ));
- };
- action(gpu_context)
- })
-}
-
-fn import_canvas_texture(
- context: &GpuContext,
- canvas: &wgpu::web_sys::OffscreenCanvas,
- width: u32,
- height: u32,
-) -> Result<wgpu::Texture, JsValue> {
- let texture = context.create_render_texture(width, height, "gpu-bridge-input-texture");
- context.queue().copy_external_image_to_texture(
- &wgpu::CopyExternalImageSourceInfo {
- source: wgpu::ExternalImageSource::OffscreenCanvas(canvas.clone()),
- origin: wgpu::Origin2d::ZERO,
- flip_y: true,
- },
- wgpu::CopyExternalImageDestInfo {
- texture: &texture,
- mip_level: 0,
- origin: wgpu::Origin3d::ZERO,
- aspect: wgpu::TextureAspect::All,
- color_space: wgpu::PredefinedColorSpace::Srgb,
- premultiplied_alpha: false,
- },
- wgpu::Extent3d {
- width,
- height,
- depth_or_array_layers: 1,
- },
- );
- Ok(texture)
-}
-
-fn map_effect_passes(effect_passes: Vec<EffectPassInput>) -> Vec<EffectPass> {
- effect_passes
- .into_iter()
- .map(|pass| EffectPass {
- shader: pass.shader,
- uniforms: pass
- .uniforms
- .into_iter()
- .map(|uniform| {
- let value = if uniform.value.len() == 1 {
- UniformValue::Number(uniform.value[0])
- } else {
- UniformValue::Vector(uniform.value)
- };
- (uniform.name, value)
- })
- .collect(),
- })
- .collect()
-}
-
-fn parse_apply_effect_passes_options(value: JsValue) -> Result<ApplyEffectPassesOptions, JsValue> {
- let object: Object = value
- .dyn_into()
- .map_err(|_| JsValue::from_str("applyEffectPasses expects an options object"))?;
-
- Ok(ApplyEffectPassesOptions {
- source: read_offscreen_canvas_property(&object, "source")?,
- width: read_u32_property(&object, "width")?,
- height: read_u32_property(&object, "height")?,
- passes: read_serde_property(&object, "passes")?,
- })
-}
-
-fn parse_apply_mask_feather_options(value: JsValue) -> Result<ApplyMaskFeatherOptions, JsValue> {
- let object: Object = value
- .dyn_into()
- .map_err(|_| JsValue::from_str("applyMaskFeather expects an options object"))?;
-
- Ok(ApplyMaskFeatherOptions {
- mask: read_offscreen_canvas_property(&object, "mask")?,
- width: read_u32_property(&object, "width")?,
- height: read_u32_property(&object, "height")?,
- feather: read_f32_property(&object, "feather")?,
- })
-}
-
-fn read_property(object: &Object, name: &str) -> Result<JsValue, JsValue> {
- Reflect::get(object, &JsValue::from_str(name))
- .map_err(|_| JsValue::from_str(&format!("Missing property '{name}'")))
-}
-
-fn read_offscreen_canvas_property(
- object: &Object,
- name: &str,
-) -> Result<wgpu::web_sys::OffscreenCanvas, JsValue> {
- read_property(object, name)?
- .dyn_into::<wgpu::web_sys::OffscreenCanvas>()
- .map_err(|_| JsValue::from_str(&format!("Property '{name}' must be an OffscreenCanvas")))
-}
-
-fn read_u32_property(object: &Object, name: &str) -> Result<u32, JsValue> {
- let value = read_property(object, name)?;
- let Some(number) = value.as_f64() else {
- return Err(JsValue::from_str(&format!(
- "Property '{name}' must be a number"
- )));
- };
- Ok(number as u32)
-}
-
-fn read_f32_property(object: &Object, name: &str) -> Result<f32, JsValue> {
- let value = read_property(object, name)?;
- let Some(number) = value.as_f64() else {
- return Err(JsValue::from_str(&format!(
- "Property '{name}' must be a number"
- )));
- };
- Ok(number as f32)
-}
-
-fn read_serde_property<T>(object: &Object, name: &str) -> Result<T, JsValue>
-where
- T: for<'de> Deserialize<'de>,
-{
- let value = read_property(object, name)?;
- serde_wasm_bindgen::from_value(value)
- .map_err(|error| JsValue::from_str(&format!("Invalid property '{name}': {error}")))
-}