diff options
Diffstat (limited to 'apps/web/src/lib/masks/definitions/split.ts')
| -rw-r--r-- | apps/web/src/lib/masks/definitions/split.ts | 729 |
1 files changed, 382 insertions, 347 deletions
diff --git a/apps/web/src/lib/masks/definitions/split.ts b/apps/web/src/lib/masks/definitions/split.ts index 91cd3001..c1a14d90 100644 --- a/apps/web/src/lib/masks/definitions/split.ts +++ b/apps/web/src/lib/masks/definitions/split.ts @@ -1,347 +1,382 @@ -import { computeFeatherUpdate } from "../param-update";
-import type { ParamValues } from "@/lib/params";
-import type {
- MaskDefinition,
- MaskParamUpdateArgs,
- SplitMaskParams,
-} from "@/lib/masks/types";
-import { halfPlaneSign, lineEdgeIntersection } from "../utils";
-
-// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped
-// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie
-// exactly on the split line, which produces spurious midpoint vertices.
-const NORMAL_SNAP_EPSILON = 1e-10;
-
-// Guards against collinear vertices from float noise at canvas edges.
-const MIN_POLYGON_AREA_PX = 0.5;
-const INTERSECTION_EPSILON = 1e-6;
-
-function polygonArea({ vertices }: { vertices: [number, number][] }): number {
- let area = 0;
- for (let i = 0; i < vertices.length; i++) {
- const [x1, y1] = vertices[i];
- const [x2, y2] = vertices[(i + 1) % vertices.length];
- area += x1 * y2 - x2 * y1;
- }
- return Math.abs(area) * 0.5;
-}
-
-function splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
-}: {
- centerX: number;
- centerY: number;
- rotation: number;
- width: number;
- height: number;
-}): { normalX: number; normalY: number; lineX: number; lineY: number } {
- const angleRad = (rotation * Math.PI) / 180;
- const normalX =
- Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad);
- const normalY =
- Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad);
- const lineX = width / 2 + centerX * width;
- const lineY = height / 2 + centerY * height;
- return { normalX, normalY, lineX, lineY };
-}
-
-function pointsEqual(
- a: { x: number; y: number },
- b: { x: number; y: number },
-): boolean {
- return (
- Math.abs(a.x - b.x) <= INTERSECTION_EPSILON &&
- Math.abs(a.y - b.y) <= INTERSECTION_EPSILON
- );
-}
-
-export function getSplitMaskStrokeSegment({
- resolvedParams,
- width,
- height,
-}: {
- resolvedParams: unknown;
- width: number;
- height: number;
-}): [{ x: number; y: number }, { x: number; y: number }] | null {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- const edges: [number, number, number, number][] = [
- [0, 0, width, 0],
- [width, 0, width, height],
- [width, height, 0, height],
- [0, height, 0, 0],
- ];
- const intersections: { x: number; y: number }[] = [];
-
- for (const [x1, y1, x2, y2] of edges) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
-
- if (!hit || intersections.some((point) => pointsEqual(point, hit))) {
- continue;
- }
-
- intersections.push(hit);
- }
-
- if (intersections.length !== 2) {
- return null;
- }
-
- return [intersections[0], intersections[1]];
-}
-
-function computeSplitMaskParamUpdate({
- handleId,
- startParams,
- deltaX,
- deltaY,
- startCanvasX,
- startCanvasY,
- bounds,
- canvasSize,
-}: MaskParamUpdateArgs<SplitMaskParams>): ParamValues {
- if (handleId === "position") {
- const rawX = startParams.centerX + deltaX / bounds.width;
- const rawY = startParams.centerY + deltaY / bounds.height;
-
- const minX = -bounds.cx / bounds.width;
- const maxX = (canvasSize.width - bounds.cx) / bounds.width;
- const minY = -bounds.cy / bounds.height;
- const maxY = (canvasSize.height - bounds.cy) / bounds.height;
-
- return {
- centerX: Math.max(minX, Math.min(maxX, rawX)),
- centerY: Math.max(minY, Math.min(maxY, rawY)),
- };
- }
-
- if (handleId === "feather") {
- const angleRad = (startParams.rotation * Math.PI) / 180;
- return computeFeatherUpdate({
- startFeather: startParams.feather,
- deltaX,
- deltaY,
- directionX: -Math.cos(angleRad),
- directionY: -Math.sin(angleRad),
- });
- }
-
- if (handleId === "rotation") {
- const pivotX = bounds.cx + startParams.centerX * bounds.width;
- const pivotY = bounds.cy + startParams.centerY * bounds.height;
- const startAngle =
- (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) /
- Math.PI;
- const currentAngle =
- (Math.atan2(
- startCanvasY + deltaY - pivotY,
- startCanvasX + deltaX - pivotX,
- ) *
- 180) /
- Math.PI;
-
- let deltaAngle = currentAngle - startAngle;
- if (deltaAngle > 180) deltaAngle -= 360;
- if (deltaAngle < -180) deltaAngle += 360;
-
- return {
- rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360,
- };
- }
-
- return {};
-}
-
-export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = {
- type: "split",
- name: "Split",
- overlayShape: "line",
- features: {
- hasPosition: true,
- hasRotation: true,
- sizeMode: "none",
- },
- buildDefault() {
- return {
- type: "split",
- params: {
- feather: 0,
- inverted: false,
- strokeColor: "#ffffff",
- strokeWidth: 0,
- strokeAlign: "center",
- centerX: 0,
- centerY: 0,
- rotation: 0,
- },
- };
- },
- computeParamUpdate: computeSplitMaskParamUpdate,
- params: [
- {
- key: "centerX",
- label: "X",
- type: "number",
- default: 0,
- min: -100,
- max: 100,
- step: 1,
- displayMultiplier: 100,
- },
- {
- key: "centerY",
- label: "Y",
- type: "number",
- default: 0,
- min: -100,
- max: 100,
- step: 1,
- displayMultiplier: 100,
- },
- {
- key: "rotation",
- label: "Rotation",
- type: "number",
- default: 0,
- min: 0,
- max: 360,
- step: 1,
- },
- ],
- renderer: {
- renderMask({ resolvedParams, ctx, width, height, feather }) {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges.
- const featherHalf = feather / 2;
- const gradient = ctx.createLinearGradient(
- lineX - normalX * featherHalf,
- lineY - normalY * featherHalf,
- lineX + normalX * featherHalf,
- lineY + normalY * featherHalf,
- );
- gradient.addColorStop(0, "rgba(255,255,255,0)");
- gradient.addColorStop(1, "white");
-
- ctx.fillStyle = gradient;
- ctx.fillRect(0, 0, width, height);
- },
-
- buildPath({ resolvedParams, width, height }) {
- const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams;
- const { normalX, normalY, lineX, lineY } = splitLineGeometry({
- centerX,
- centerY,
- rotation,
- width,
- height,
- });
-
- const edges: [number, number, number, number][] = [
- [0, 0, width, 0],
- [width, 0, width, height],
- [width, height, 0, height],
- [0, height, 0, 0],
- ];
-
- const isInsideHalfPlane = (x: number, y: number) =>
- halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0;
-
- const vertices: [number, number][] = [];
- for (const [x1, y1, x2, y2] of edges) {
- const isVertex1Inside = isInsideHalfPlane(x1, y1);
- const isVertex2Inside = isInsideHalfPlane(x2, y2);
-
- if (isVertex1Inside && isVertex2Inside) {
- vertices.push([x2, y2]);
- } else if (isVertex1Inside && !isVertex2Inside) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
- if (hit) vertices.push([hit.x, hit.y]);
- } else if (!isVertex1Inside && isVertex2Inside) {
- const hit = lineEdgeIntersection({
- lineX,
- lineY,
- normalX,
- normalY,
- x1,
- y1,
- x2,
- y2,
- });
- if (hit) {
- vertices.push([hit.x, hit.y]);
- vertices.push([x2, y2]);
- }
- }
- }
-
- if (
- vertices.length < 3 ||
- polygonArea({ vertices }) < MIN_POLYGON_AREA_PX
- ) {
- return new Path2D();
- }
-
- const path = new Path2D();
- path.moveTo(vertices[0][0], vertices[0][1]);
- for (let i = 1; i < vertices.length; i++) {
- path.lineTo(vertices[i][0], vertices[i][1]);
- }
- path.closePath();
- return path;
- },
- buildStrokePath({ resolvedParams, width, height }) {
- const segment = getSplitMaskStrokeSegment({
- resolvedParams,
- width,
- height,
- });
- const path = new Path2D();
-
- if (!segment) {
- return path;
- }
-
- path.moveTo(segment[0].x, segment[0].y);
- path.lineTo(segment[1].x, segment[1].y);
- return path;
- },
- },
-};
+import { computeFeatherUpdate } from "../param-update"; +import type { + MaskDefinition, + MaskParamUpdateArgs, + SplitMaskParams, +} from "@/lib/masks/types"; +import { halfPlaneSign, lineEdgeIntersection } from "../utils"; +import { + getLineMaskHandlePositions, + getLineMaskOverlay, +} from "@/lib/masks/handle-positions"; +import { snapMaskInteraction } from "@/lib/masks/snap"; + +// cos(π/2) returns ~6e-17 in JS, not 0. Values below this threshold are snapped +// to exactly 0 to prevent opposite-sign float noise on canvas corners that lie +// exactly on the split line, which produces spurious midpoint vertices. +const NORMAL_SNAP_EPSILON = 1e-10; + +// Guards against collinear vertices from float noise at canvas edges. +const MIN_POLYGON_AREA_PX = 0.5; +const INTERSECTION_EPSILON = 1e-6; + +function polygonArea({ vertices }: { vertices: [number, number][] }): number { + let area = 0; + for (let i = 0; i < vertices.length; i++) { + const [x1, y1] = vertices[i]; + const [x2, y2] = vertices[(i + 1) % vertices.length]; + area += x1 * y2 - x2 * y1; + } + return Math.abs(area) * 0.5; +} + +function splitLineGeometry({ + centerX, + centerY, + rotation, + width, + height, +}: { + centerX: number; + centerY: number; + rotation: number; + width: number; + height: number; +}): { normalX: number; normalY: number; lineX: number; lineY: number } { + const angleRad = (rotation * Math.PI) / 180; + const normalX = + Math.abs(Math.cos(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.cos(angleRad); + const normalY = + Math.abs(Math.sin(angleRad)) < NORMAL_SNAP_EPSILON ? 0 : Math.sin(angleRad); + const lineX = width / 2 + centerX * width; + const lineY = height / 2 + centerY * height; + return { normalX, normalY, lineX, lineY }; +} + +function pointsEqual( + a: { x: number; y: number }, + b: { x: number; y: number }, +): boolean { + return ( + Math.abs(a.x - b.x) <= INTERSECTION_EPSILON && + Math.abs(a.y - b.y) <= INTERSECTION_EPSILON + ); +} + +export function getSplitMaskStrokeSegment({ + resolvedParams, + width, + height, +}: { + resolvedParams: unknown; + width: number; + height: number; +}): [{ x: number; y: number }, { x: number; y: number }] | null { + const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; + const { normalX, normalY, lineX, lineY } = splitLineGeometry({ + centerX, + centerY, + rotation, + width, + height, + }); + + const edges: [number, number, number, number][] = [ + [0, 0, width, 0], + [width, 0, width, height], + [width, height, 0, height], + [0, height, 0, 0], + ]; + const intersections: { x: number; y: number }[] = []; + + for (const [x1, y1, x2, y2] of edges) { + const hit = lineEdgeIntersection({ + lineX, + lineY, + normalX, + normalY, + x1, + y1, + x2, + y2, + }); + + if (!hit || intersections.some((point) => pointsEqual(point, hit))) { + continue; + } + + intersections.push(hit); + } + + if (intersections.length !== 2) { + return null; + } + + return [intersections[0], intersections[1]]; +} + +function computeSplitMaskParamUpdate({ + handleId, + startParams, + deltaX, + deltaY, + startCanvasX, + startCanvasY, + bounds, + canvasSize, +}: MaskParamUpdateArgs<SplitMaskParams>): Partial<SplitMaskParams> { + if (handleId === "position") { + const rawX = startParams.centerX + deltaX / bounds.width; + const rawY = startParams.centerY + deltaY / bounds.height; + + const minX = -bounds.cx / bounds.width; + const maxX = (canvasSize.width - bounds.cx) / bounds.width; + const minY = -bounds.cy / bounds.height; + const maxY = (canvasSize.height - bounds.cy) / bounds.height; + + return { + centerX: Math.max(minX, Math.min(maxX, rawX)), + centerY: Math.max(minY, Math.min(maxY, rawY)), + }; + } + + if (handleId === "feather") { + const angleRad = (startParams.rotation * Math.PI) / 180; + return computeFeatherUpdate({ + startFeather: startParams.feather, + deltaX, + deltaY, + directionX: -Math.cos(angleRad), + directionY: -Math.sin(angleRad), + }); + } + + if (handleId === "rotation") { + const pivotX = bounds.cx + startParams.centerX * bounds.width; + const pivotY = bounds.cy + startParams.centerY * bounds.height; + const startAngle = + (Math.atan2(startCanvasY - pivotY, startCanvasX - pivotX) * 180) / + Math.PI; + const currentAngle = + (Math.atan2( + startCanvasY + deltaY - pivotY, + startCanvasX + deltaX - pivotX, + ) * + 180) / + Math.PI; + + let deltaAngle = currentAngle - startAngle; + if (deltaAngle > 180) deltaAngle -= 360; + if (deltaAngle < -180) deltaAngle += 360; + + return { + rotation: (((startParams.rotation + deltaAngle) % 360) + 360) % 360, + }; + } + + return {}; +} + +export const splitMaskDefinition: MaskDefinition<SplitMaskParams> = { + type: "split", + name: "Split", + features: { + hasPosition: true, + hasRotation: true, + sizeMode: "none", + }, + interaction: { + getInteraction({ + params, + bounds, + displayScale, + scaleX: _scaleX, + scaleY: _scaleY, + }) { + return { + handles: getLineMaskHandlePositions({ + centerX: params.centerX, + centerY: params.centerY, + rotation: params.rotation, + feather: params.feather, + bounds, + displayScale, + }), + overlays: [ + getLineMaskOverlay({ + centerX: params.centerX, + centerY: params.centerY, + rotation: params.rotation, + bounds, + }), + ], + }; + }, + snap(args) { + return snapMaskInteraction(args); + }, + }, + buildDefault() { + return { + type: "split", + params: { + feather: 0, + inverted: false, + strokeColor: "#ffffff", + strokeWidth: 0, + strokeAlign: "center", + centerX: 0, + centerY: 0, + rotation: 0, + }, + }; + }, + computeParamUpdate: computeSplitMaskParamUpdate, + params: [ + { + key: "centerX", + label: "X", + type: "number", + default: 0, + min: -100, + max: 100, + step: 1, + displayMultiplier: 100, + }, + { + key: "centerY", + label: "Y", + type: "number", + default: 0, + min: -100, + max: 100, + step: 1, + displayMultiplier: 100, + }, + { + key: "rotation", + label: "Rotation", + type: "number", + default: 0, + min: 0, + max: 360, + step: 1, + }, + ], + renderer: { + renderMaskHandlesFeather: true, + renderMask({ resolvedParams, ctx, width, height, feather }) { + const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; + const { normalX, normalY, lineX, lineY } = splitLineGeometry({ + centerX, + centerY, + rotation, + width, + height, + }); + + // Analytical gradient avoids JFA's two-sided distance artifact near canvas edges. + const featherHalf = feather / 2; + const gradient = ctx.createLinearGradient( + lineX - normalX * featherHalf, + lineY - normalY * featherHalf, + lineX + normalX * featherHalf, + lineY + normalY * featherHalf, + ); + gradient.addColorStop(0, "rgba(255,255,255,0)"); + gradient.addColorStop(1, "white"); + + ctx.fillStyle = gradient; + ctx.fillRect(0, 0, width, height); + }, + + buildPath({ resolvedParams, width, height }) { + const { centerX, centerY, rotation } = resolvedParams as SplitMaskParams; + const { normalX, normalY, lineX, lineY } = splitLineGeometry({ + centerX, + centerY, + rotation, + width, + height, + }); + + const edges: [number, number, number, number][] = [ + [0, 0, width, 0], + [width, 0, width, height], + [width, height, 0, height], + [0, height, 0, 0], + ]; + + const isInsideHalfPlane = (x: number, y: number) => + halfPlaneSign({ lineX, lineY, normalX, normalY, x, y }) >= 0; + + const vertices: [number, number][] = []; + for (const [x1, y1, x2, y2] of edges) { + const isVertex1Inside = isInsideHalfPlane(x1, y1); + const isVertex2Inside = isInsideHalfPlane(x2, y2); + + if (isVertex1Inside && isVertex2Inside) { + vertices.push([x2, y2]); + } else if (isVertex1Inside && !isVertex2Inside) { + const hit = lineEdgeIntersection({ + lineX, + lineY, + normalX, + normalY, + x1, + y1, + x2, + y2, + }); + if (hit) vertices.push([hit.x, hit.y]); + } else if (!isVertex1Inside && isVertex2Inside) { + const hit = lineEdgeIntersection({ + lineX, + lineY, + normalX, + normalY, + x1, + y1, + x2, + y2, + }); + if (hit) { + vertices.push([hit.x, hit.y]); + vertices.push([x2, y2]); + } + } + } + + if ( + vertices.length < 3 || + polygonArea({ vertices }) < MIN_POLYGON_AREA_PX + ) { + return new Path2D(); + } + + const path = new Path2D(); + path.moveTo(vertices[0][0], vertices[0][1]); + for (let i = 1; i < vertices.length; i++) { + path.lineTo(vertices[i][0], vertices[i][1]); + } + path.closePath(); + return path; + }, + buildStrokePath({ resolvedParams, width, height }) { + const segment = getSplitMaskStrokeSegment({ + resolvedParams, + width, + height, + }); + const path = new Path2D(); + + if (!segment) { + return path; + } + + path.moveTo(segment[0].x, segment[0].y); + path.lineTo(segment[1].x, segment[1].y); + return path; + }, + }, +}; |
