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authorcashmere <cashmere@autistici.org>2026-07-28 19:41:16 +0200
committercashmere <cashmere@autistici.org>2026-07-28 19:41:16 +0200
commitf5a82152394fde4d8f740f664ab7737b82861618 (patch)
tree5a51b181abead1ce03d2dbfc12b77918d3be0e1b /rust/crates/timeline/src/placement/apply.rs
parente837e7504379e100ff3b56282577ec67bb88bec9 (diff)
downloadopencut-f5a82152394fde4d8f740f664ab7737b82861618.tar.gz
feat: GPUI desktop port foundation
- scene crate: full project/scene/element model, serde round-trip proven against the web SerializedProject shape - transfer crate: .ocp zip container, cross-compat with web fflate archives proven in both directions - storage crate: filesystem project store replacing IndexedDB, .ocp import/export - media crate: ffmpeg-next 8 decoder (frames, audio, thumbnails, waveform summaries) - playback crate: wall-clock anchored, frame-rounded playback clock - gpu crate: native texture readback; compositor renders headless offscreen on Vulkan (spike test) - flake devshell: rust toolchain, GPUI native deps, ffmpeg dev, bindgen clang args; GPUI hello-world builds - port plan in notes/gpui-port.md
Diffstat (limited to 'rust/crates/timeline/src/placement/apply.rs')
-rw-r--r--rust/crates/timeline/src/placement/apply.rs101
1 files changed, 101 insertions, 0 deletions
diff --git a/rust/crates/timeline/src/placement/apply.rs b/rust/crates/timeline/src/placement/apply.rs
new file mode 100644
index 00000000..4e044a68
--- /dev/null
+++ b/rust/crates/timeline/src/placement/apply.rs
@@ -0,0 +1,101 @@
+use scene::{Element, SceneTracks, Track};
+
+use super::track_factory::build_empty_track;
+use super::{PlacementResult, ordered_tracks};
+use crate::track_element_update::update_track_in_scene_tracks;
+use crate::types::TrackType;
+
+pub struct PlacementApplied {
+ pub updated_tracks: SceneTracks,
+ pub target_track_id: String,
+}
+
+pub struct ApplyPlacementParams {
+ pub tracks: SceneTracks,
+ pub placement_result: PlacementResult,
+ pub elements: Vec<Element>,
+ pub new_track_id: String,
+ pub new_track_insert_index_override: Option<usize>,
+}
+
+pub fn apply_placement(params: &ApplyPlacementParams) -> Option<PlacementApplied> {
+ let tracks = &params.tracks;
+ match &params.placement_result {
+ PlacementResult::ExistingTrack { track_index, .. } => {
+ let ordered = ordered_tracks(tracks);
+ let target_track = ordered.get(*track_index)?;
+
+ let updated_tracks =
+ update_track_in_scene_tracks(tracks, target_track.id(), |track| {
+ let mut next = track.clone();
+ next.elements_mut().extend(params.elements.iter().cloned());
+ next
+ });
+
+ Some(PlacementApplied {
+ updated_tracks,
+ target_track_id: target_track.id().to_string(),
+ })
+ }
+ PlacementResult::NewTrack {
+ track_type,
+ insert_index,
+ ..
+ } => {
+ let new_track_id = params.new_track_id.clone();
+ let insert_index = params
+ .new_track_insert_index_override
+ .unwrap_or(*insert_index);
+ let new_track = build_empty_track(new_track_id.clone(), *track_type, None)
+ .with_elements(params.elements.clone());
+
+ let updated_tracks = if *track_type == TrackType::Audio {
+ SceneTracks {
+ audio: insert_into_audio_tracks(tracks, insert_index, new_track),
+ ..tracks.clone()
+ }
+ } else {
+ SceneTracks {
+ overlay: insert_into_overlay_tracks(tracks, insert_index, new_track),
+ ..tracks.clone()
+ }
+ };
+
+ Some(PlacementApplied {
+ updated_tracks,
+ target_track_id: new_track_id,
+ })
+ }
+ }
+}
+
+fn insert_into_overlay_tracks(
+ tracks: &SceneTracks,
+ insert_index: usize,
+ track: Track,
+) -> Vec<Track> {
+ let normalized = insert_index.min(tracks.overlay.len());
+ let mut next = tracks.overlay.clone();
+ next.insert(normalized, track);
+ next
+}
+
+fn insert_into_audio_tracks(tracks: &SceneTracks, insert_index: usize, track: Track) -> Vec<Track> {
+ let audio_index = insert_index
+ .saturating_sub(tracks.overlay.len() + 1)
+ .min(tracks.audio.len());
+ let mut next = tracks.audio.clone();
+ next.insert(audio_index, track);
+ next
+}
+
+trait WithElements {
+ fn with_elements(self, elements: Vec<Element>) -> Self;
+}
+
+impl WithElements for Track {
+ fn with_elements(mut self, elements: Vec<Element>) -> Self {
+ *self.elements_mut() = elements;
+ self
+ }
+}