summaryrefslogtreecommitdiff
path: root/apps/web/src/services/renderer/webgl/jfa.ts
diff options
context:
space:
mode:
authorMaze Winther <mazewinther@gmail.com>2026-03-25 16:47:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-03-29 15:48:22 +0200
commit8db3bead13441a5882d8689dfc6a9f09c82375d9 (patch)
treee9d0cafa93904ffcbec3188c37961bcc16c6422d /apps/web/src/services/renderer/webgl/jfa.ts
parent39ea298a9ccba3104c549c0ca079c231981811f5 (diff)
downloadopencut-8db3bead13441a5882d8689dfc6a9f09c82375d9.tar.gz
feat: masks, properties refactor, shaders, storage migrations, and more
Diffstat (limited to 'apps/web/src/services/renderer/webgl/jfa.ts')
-rw-r--r--apps/web/src/services/renderer/webgl/jfa.ts194
1 files changed, 194 insertions, 0 deletions
diff --git a/apps/web/src/services/renderer/webgl/jfa.ts b/apps/web/src/services/renderer/webgl/jfa.ts
new file mode 100644
index 00000000..b69a9d06
--- /dev/null
+++ b/apps/web/src/services/renderer/webgl/jfa.ts
@@ -0,0 +1,194 @@
+import jfaInitShader from "@/lib/shaders/jfa-init.frag.glsl";
+import jfaStepShader from "@/lib/shaders/jfa-step.frag.glsl";
+import {
+ compileProgram,
+ createFramebufferTexture,
+ setUniforms,
+ drawFullscreenQuad,
+} from "./webgl-utils";
+
+interface FBPair {
+ texture: WebGLTexture;
+ framebuffer: WebGLFramebuffer;
+}
+
+function runPass({
+ context,
+ program,
+ inputTexture,
+ target,
+ width,
+ height,
+ uniforms,
+ extraBindings,
+}: {
+ context: WebGLRenderingContext;
+ program: WebGLProgram;
+ inputTexture: WebGLTexture;
+ target: WebGLFramebuffer | null;
+ width: number;
+ height: number;
+ uniforms: Record<string, number | number[]>;
+ extraBindings?: Array<{ unit: number; texture: WebGLTexture; name: string }>;
+}): void {
+ context.bindFramebuffer(context.FRAMEBUFFER, target);
+ // biome-ignore lint/correctness/useHookAtTopLevel: WebGL API method, not a React hook
+ context.useProgram(program);
+
+ context.activeTexture(context.TEXTURE0);
+ context.bindTexture(context.TEXTURE_2D, inputTexture);
+ const uTexLoc = context.getUniformLocation(program, "u_texture");
+ if (uTexLoc) context.uniform1i(uTexLoc, 0);
+
+ if (extraBindings) {
+ for (const binding of extraBindings) {
+ context.activeTexture(context.TEXTURE0 + binding.unit);
+ context.bindTexture(context.TEXTURE_2D, binding.texture);
+ const loc = context.getUniformLocation(program, binding.name);
+ if (loc) context.uniform1i(loc, binding.unit);
+ }
+ }
+
+ setUniforms({
+ context,
+ program,
+ uniforms: { ...uniforms, u_resolution: [width, height] },
+ });
+ drawFullscreenQuad({ context, program, width, height });
+}
+
+function runJFA({
+ context,
+ programCache,
+ sourceTexture,
+ width,
+ height,
+ isInverted,
+}: {
+ context: WebGLRenderingContext;
+ programCache: Map<string, WebGLProgram>;
+ sourceTexture: WebGLTexture;
+ width: number;
+ height: number;
+ isInverted: boolean;
+}): {
+ resultTexture: WebGLTexture;
+ resultFB: WebGLFramebuffer;
+ tempFBs: FBPair[];
+} {
+ const numSteps = Math.ceil(Math.log2(Math.max(width, height)));
+
+ const fbA = createFramebufferTexture({ context, width, height });
+ const fbB = createFramebufferTexture({ context, width, height });
+
+ const initProgram = compileProgram({
+ context,
+ fragmentShaderSource: jfaInitShader,
+ programCache,
+ });
+ runPass({
+ context,
+ program: initProgram,
+ inputTexture: sourceTexture,
+ target: fbA.framebuffer,
+ width,
+ height,
+ uniforms: { u_invert: isInverted ? 1.0 : 0.0 },
+ });
+
+ const stepProgram = compileProgram({
+ context,
+ fragmentShaderSource: jfaStepShader,
+ programCache,
+ });
+
+ let readFB = fbA;
+ let writeFB = fbB;
+
+ for (let i = numSteps - 1; i >= 0; i--) {
+ const stepSize = 2 ** i;
+ runPass({
+ context,
+ program: stepProgram,
+ inputTexture: readFB.texture,
+ target: writeFB.framebuffer,
+ width,
+ height,
+ uniforms: { u_step_size: stepSize },
+ });
+ const tmp = readFB;
+ readFB = writeFB;
+ writeFB = tmp;
+ }
+
+ return {
+ resultTexture: readFB.texture,
+ resultFB: readFB.framebuffer,
+ tempFBs: [writeFB],
+ };
+}
+
+function cleanupJFAResult({
+ context,
+ result,
+}: {
+ context: WebGLRenderingContext;
+ result: {
+ resultTexture: WebGLTexture;
+ resultFB: WebGLFramebuffer;
+ tempFBs: FBPair[];
+ };
+}): void {
+ context.deleteTexture(result.resultTexture);
+ context.deleteFramebuffer(result.resultFB);
+ for (const fb of result.tempFBs) {
+ context.deleteTexture(fb.texture);
+ context.deleteFramebuffer(fb.framebuffer);
+ }
+}
+
+export { runPass };
+
+export function computeSignedDistanceField({
+ context,
+ programCache,
+ sourceTexture,
+ width,
+ height,
+}: {
+ context: WebGLRenderingContext;
+ programCache: Map<string, WebGLProgram>;
+ sourceTexture: WebGLTexture;
+ width: number;
+ height: number;
+}): {
+ insideTexture: WebGLTexture;
+ outsideTexture: WebGLTexture;
+ cleanup: () => void;
+} {
+ const inside = runJFA({
+ context,
+ programCache,
+ sourceTexture,
+ width,
+ height,
+ isInverted: false,
+ });
+ const outside = runJFA({
+ context,
+ programCache,
+ sourceTexture,
+ width,
+ height,
+ isInverted: true,
+ });
+
+ return {
+ insideTexture: inside.resultTexture,
+ outsideTexture: outside.resultTexture,
+ cleanup: () => {
+ cleanupJFAResult({ context, result: inside });
+ cleanupJFAResult({ context, result: outside });
+ },
+ };
+}