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authorMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
commit216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch)
tree883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/services/renderer/nodes/blur-background-node.ts
parenta9e93471a74a3d1978278f09f35632d4f6588a76 (diff)
downloadopencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/services/renderer/nodes/blur-background-node.ts')
-rw-r--r--apps/web/src/services/renderer/nodes/blur-background-node.ts75
1 files changed, 0 insertions, 75 deletions
diff --git a/apps/web/src/services/renderer/nodes/blur-background-node.ts b/apps/web/src/services/renderer/nodes/blur-background-node.ts
deleted file mode 100644
index 504161d9..00000000
--- a/apps/web/src/services/renderer/nodes/blur-background-node.ts
+++ /dev/null
@@ -1,75 +0,0 @@
-import type { CanvasRenderer } from "../canvas-renderer";
-import { BaseNode } from "./base-node";
-
-export type BlurBackgroundNodeParams = {
- blurIntensity: number;
- contentNodes: BaseNode[];
-};
-
-export class BlurBackgroundNode extends BaseNode<BlurBackgroundNodeParams> {
- private blurIntensity: number;
- private contentNodes: BaseNode[];
-
- constructor(params: BlurBackgroundNodeParams) {
- super(params);
- this.blurIntensity = params.blurIntensity;
- this.contentNodes = params.contentNodes;
- }
-
- async render({
- renderer,
- time,
- }: {
- renderer: CanvasRenderer;
- time: number;
- }): Promise<void> {
- let offscreen: OffscreenCanvas | HTMLCanvasElement;
- let offscreenCtx:
- | OffscreenCanvasRenderingContext2D
- | CanvasRenderingContext2D;
-
- try {
- offscreen = new OffscreenCanvas(renderer.width, renderer.height);
- const ctx = offscreen.getContext("2d");
- if (!ctx) {
- throw new Error("failed to get offscreen canvas context");
- }
- offscreenCtx = ctx;
- } catch {
- offscreen = document.createElement("canvas");
- offscreen.width = renderer.width;
- offscreen.height = renderer.height;
- const ctx = offscreen.getContext("2d");
- if (!ctx) {
- throw new Error("failed to get canvas context");
- }
- offscreenCtx = ctx;
- }
-
- const originalContext = renderer.context;
- renderer.context = offscreenCtx;
-
- for (const node of this.contentNodes) {
- await node.render({ renderer, time });
- }
-
- renderer.context = originalContext;
-
- const zoomScale = 1.4;
- const scaledWidth = renderer.width * zoomScale;
- const scaledHeight = renderer.height * zoomScale;
- const offsetX = (renderer.width - scaledWidth) / 2;
- const offsetY = (renderer.height - scaledHeight) / 2;
-
- renderer.context.save();
- renderer.context.filter = `blur(${this.blurIntensity}px)`;
- renderer.context.drawImage(
- offscreen as CanvasImageSource,
- offsetX,
- offsetY,
- scaledWidth,
- scaledHeight,
- );
- renderer.context.restore();
- }
-}