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| author | Maze Winther <mazewinther@gmail.com> | 2026-02-28 18:41:22 +0100 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-02-28 18:41:22 +0100 |
| commit | 216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch) | |
| tree | 883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/services/renderer/nodes/blur-background-node.ts | |
| parent | a9e93471a74a3d1978278f09f35632d4f6588a76 (diff) | |
| download | opencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz | |
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.
Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/services/renderer/nodes/blur-background-node.ts')
| -rw-r--r-- | apps/web/src/services/renderer/nodes/blur-background-node.ts | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/apps/web/src/services/renderer/nodes/blur-background-node.ts b/apps/web/src/services/renderer/nodes/blur-background-node.ts deleted file mode 100644 index 504161d9..00000000 --- a/apps/web/src/services/renderer/nodes/blur-background-node.ts +++ /dev/null @@ -1,75 +0,0 @@ -import type { CanvasRenderer } from "../canvas-renderer"; -import { BaseNode } from "./base-node"; - -export type BlurBackgroundNodeParams = { - blurIntensity: number; - contentNodes: BaseNode[]; -}; - -export class BlurBackgroundNode extends BaseNode<BlurBackgroundNodeParams> { - private blurIntensity: number; - private contentNodes: BaseNode[]; - - constructor(params: BlurBackgroundNodeParams) { - super(params); - this.blurIntensity = params.blurIntensity; - this.contentNodes = params.contentNodes; - } - - async render({ - renderer, - time, - }: { - renderer: CanvasRenderer; - time: number; - }): Promise<void> { - let offscreen: OffscreenCanvas | HTMLCanvasElement; - let offscreenCtx: - | OffscreenCanvasRenderingContext2D - | CanvasRenderingContext2D; - - try { - offscreen = new OffscreenCanvas(renderer.width, renderer.height); - const ctx = offscreen.getContext("2d"); - if (!ctx) { - throw new Error("failed to get offscreen canvas context"); - } - offscreenCtx = ctx; - } catch { - offscreen = document.createElement("canvas"); - offscreen.width = renderer.width; - offscreen.height = renderer.height; - const ctx = offscreen.getContext("2d"); - if (!ctx) { - throw new Error("failed to get canvas context"); - } - offscreenCtx = ctx; - } - - const originalContext = renderer.context; - renderer.context = offscreenCtx; - - for (const node of this.contentNodes) { - await node.render({ renderer, time }); - } - - renderer.context = originalContext; - - const zoomScale = 1.4; - const scaledWidth = renderer.width * zoomScale; - const scaledHeight = renderer.height * zoomScale; - const offsetX = (renderer.width - scaledWidth) / 2; - const offsetY = (renderer.height - scaledHeight) / 2; - - renderer.context.save(); - renderer.context.filter = `blur(${this.blurIntensity}px)`; - renderer.context.drawImage( - offscreen as CanvasImageSource, - offsetX, - offsetY, - scaledWidth, - scaledHeight, - ); - renderer.context.restore(); - } -} |
