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| author | Maze Winther <mazewinther@gmail.com> | 2026-03-27 00:55:15 +0100 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-03-29 15:56:48 +0200 |
| commit | 4d127a038bf768eded68aae3cfa5c1b12241bdac (patch) | |
| tree | 16bbb801caf6770546cff4fdb37b6408ec9ead98 /apps/web/src/services/renderer/mask-feather.ts | |
| parent | 82817cb50cb0487350573d6129130aec705f924b (diff) | |
| download | opencut-4d127a038bf768eded68aae3cfa5c1b12241bdac.tar.gz | |
chore: normalize line endings
Diffstat (limited to 'apps/web/src/services/renderer/mask-feather.ts')
| -rw-r--r-- | apps/web/src/services/renderer/mask-feather.ts | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/apps/web/src/services/renderer/mask-feather.ts b/apps/web/src/services/renderer/mask-feather.ts index 39ad80a8..f1515117 100644 --- a/apps/web/src/services/renderer/mask-feather.ts +++ b/apps/web/src/services/renderer/mask-feather.ts @@ -1,54 +1,54 @@ -import jfaDistanceShader from "@/lib/masks/shaders/jfa-distance.frag.glsl"; -import { getWebGLContext, readResult } from "./webgl/webgl-context"; -import { computeSignedDistanceField, runPass } from "./webgl/jfa"; -import { compileProgram, createTexture } from "./webgl/webgl-utils"; - -export function applyMaskFeather({ - maskCanvas, - width, - height, - feather, -}: { - maskCanvas: CanvasImageSource; - width: number; - height: number; - feather: number; -}): OffscreenCanvas | HTMLCanvasElement { - const { context, programCache } = getWebGLContext({ width, height }); - const sourceTexture = createTexture({ context, source: maskCanvas }); - - const sdf = computeSignedDistanceField({ - context, - programCache, - sourceTexture, - width, - height, - }); - - const distanceProgram = compileProgram({ - context, - fragmentShaderSource: jfaDistanceShader, - programCache, - }); - - runPass({ - context, - program: distanceProgram, - inputTexture: sdf.insideTexture, - target: null, - width, - height, - uniforms: { u_feather_half: feather / 2.0 }, - extraBindings: [ - { unit: 1, texture: sdf.outsideTexture, name: "u_jfa_outside" }, - ], - }); - - context.deleteTexture(sourceTexture); - sdf.cleanup(); - - context.bindTexture(context.TEXTURE_2D, null); - context.bindFramebuffer(context.FRAMEBUFFER, null); - - return readResult({ width, height }); -} +import jfaDistanceShader from "@/lib/masks/shaders/jfa-distance.frag.glsl";
+import { getWebGLContext, readResult } from "./webgl/webgl-context";
+import { computeSignedDistanceField, runPass } from "./webgl/jfa";
+import { compileProgram, createTexture } from "./webgl/webgl-utils";
+
+export function applyMaskFeather({
+ maskCanvas,
+ width,
+ height,
+ feather,
+}: {
+ maskCanvas: CanvasImageSource;
+ width: number;
+ height: number;
+ feather: number;
+}): OffscreenCanvas | HTMLCanvasElement {
+ const { context, programCache } = getWebGLContext({ width, height });
+ const sourceTexture = createTexture({ context, source: maskCanvas });
+
+ const sdf = computeSignedDistanceField({
+ context,
+ programCache,
+ sourceTexture,
+ width,
+ height,
+ });
+
+ const distanceProgram = compileProgram({
+ context,
+ fragmentShaderSource: jfaDistanceShader,
+ programCache,
+ });
+
+ runPass({
+ context,
+ program: distanceProgram,
+ inputTexture: sdf.insideTexture,
+ target: null,
+ width,
+ height,
+ uniforms: { u_feather_half: feather / 2.0 },
+ extraBindings: [
+ { unit: 1, texture: sdf.outsideTexture, name: "u_jfa_outside" },
+ ],
+ });
+
+ context.deleteTexture(sourceTexture);
+ sdf.cleanup();
+
+ context.bindTexture(context.TEXTURE_2D, null);
+ context.bindFramebuffer(context.FRAMEBUFFER, null);
+
+ return readResult({ width, height });
+}
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