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authorMaze <167211895+mazeincoding@users.noreply.github.com>2026-02-23 03:24:02 +0100
committerGitHub <noreply@github.com>2026-02-23 03:24:02 +0100
commit93d1e3383ce47e45157d70f9ba6251239dae6bc2 (patch)
tree1e33a2d7533b65f0e7c8927f03905a1a99937bd1 /apps/web/src/lib/preview/hit-test.ts
parentfca99d6126c31fbb18ed9f1034cee6f940b040e8 (diff)
downloadopencut-93d1e3383ce47e45157d70f9ba6251239dae6bc2.tar.gz
feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
Diffstat (limited to 'apps/web/src/lib/preview/hit-test.ts')
-rw-r--r--apps/web/src/lib/preview/hit-test.ts60
1 files changed, 60 insertions, 0 deletions
diff --git a/apps/web/src/lib/preview/hit-test.ts b/apps/web/src/lib/preview/hit-test.ts
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+++ b/apps/web/src/lib/preview/hit-test.ts
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+import type { ElementWithBounds } from "./element-bounds";
+
+function pointInRotatedRect({
+ px,
+ py,
+ cx,
+ cy,
+ width,
+ height,
+ rotation,
+}: {
+ px: number;
+ py: number;
+ cx: number;
+ cy: number;
+ width: number;
+ height: number;
+ rotation: number;
+}): boolean {
+ const angleRad = (rotation * Math.PI) / 180;
+ const cos = Math.cos(-angleRad);
+ const sin = Math.sin(-angleRad);
+ const dx = px - cx;
+ const dy = py - cy;
+ const localX = dx * cos - dy * sin;
+ const localY = dx * sin + dy * cos;
+ const halfW = width / 2;
+ const halfH = height / 2;
+ return (
+ localX >= -halfW && localX <= halfW && localY >= -halfH && localY <= halfH
+ );
+}
+
+export function hitTest({
+ canvasX,
+ canvasY,
+ elementsWithBounds,
+}: {
+ canvasX: number;
+ canvasY: number;
+ elementsWithBounds: ElementWithBounds[];
+}): ElementWithBounds | null {
+ for (let i = elementsWithBounds.length - 1; i >= 0; i--) {
+ const { bounds } = elementsWithBounds[i];
+ if (
+ pointInRotatedRect({
+ px: canvasX,
+ py: canvasY,
+ cx: bounds.cx,
+ cy: bounds.cy,
+ width: bounds.width,
+ height: bounds.height,
+ rotation: bounds.rotation,
+ })
+ ) {
+ return elementsWithBounds[i];
+ }
+ }
+ return null;
+}