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authorMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
commit216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch)
tree883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/lib/preview/element-bounds.ts
parenta9e93471a74a3d1978278f09f35632d4f6588a76 (diff)
downloadopencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/lib/preview/element-bounds.ts')
-rw-r--r--apps/web/src/lib/preview/element-bounds.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/apps/web/src/lib/preview/element-bounds.ts b/apps/web/src/lib/preview/element-bounds.ts
index cc63048f..5b1f301d 100644
--- a/apps/web/src/lib/preview/element-bounds.ts
+++ b/apps/web/src/lib/preview/element-bounds.ts
@@ -70,7 +70,7 @@ export function getElementBounds({
mediaAsset?: MediaAsset | null;
localTime: number;
}): ElementBounds | null {
- if (element.type === "audio") return null;
+ if (element.type === "audio" || element.type === "effect") return null;
if ("hidden" in element && element.hidden) return null;
const { width: canvasWidth, height: canvasHeight } = canvasSize;