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authorMaze Winther <mazewinther@gmail.com>2026-03-25 16:47:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-03-29 15:48:22 +0200
commit8db3bead13441a5882d8689dfc6a9f09c82375d9 (patch)
treee9d0cafa93904ffcbec3188c37961bcc16c6422d /apps/web/src/lib/masks/handle-positions.ts
parent39ea298a9ccba3104c549c0ca079c231981811f5 (diff)
downloadopencut-8db3bead13441a5882d8689dfc6a9f09c82375d9.tar.gz
feat: masks, properties refactor, shaders, storage migrations, and more
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+import { FEATHER_HANDLE_SCALE } from "@/constants/mask-constants";
+import type { ElementBounds } from "@/lib/preview/element-bounds";
+import type {
+ MaskFeatures,
+ MaskHandlePosition,
+ MaskLinePoints,
+ MaskOverlayShape,
+} from "@/lib/masks/types";
+import type { ParamValues } from "@/lib/params";
+
+const LINE_HANDLE_OFFSET_SCREEN_PX = 20;
+const BOX_HANDLE_OFFSET_SCREEN_PX = 20;
+const LINE_EXTENT_MULTIPLIER = 50;
+
+const CURSOR = {
+ rotate: "cursor-crosshair",
+ resizeDiagonal: "cursor-nwse-resize",
+ resizeHorizontal: "cursor-ew-resize",
+ resizeVertical: "cursor-ns-resize",
+} as const;
+
+function getNumParam({
+ params,
+ key,
+ fallback,
+}: {
+ params: ParamValues;
+ key: string;
+ fallback: number;
+}): number {
+ const value = params[key];
+ return typeof value === "number" && !Number.isNaN(value) ? value : fallback;
+}
+
+/**
+ * The renderer defines the split line as:
+ * - normal direction: (cos(rotation), sin(rotation))
+ * - line direction (parallel to cut): (-sin(rotation), cos(rotation))
+ * - reference point: (centerX * width, centerY * height) from element centre
+ *
+ * So rotation=0 → normal points right → line runs vertically.
+ */
+export function getLineMaskLinePoints({
+ centerX,
+ centerY,
+ rotation,
+ bounds,
+}: {
+ centerX: number;
+ centerY: number;
+ rotation: number;
+ bounds: ElementBounds;
+}): MaskLinePoints {
+ const angleRad = (rotation * Math.PI) / 180;
+ const normalX = Math.cos(angleRad);
+ const normalY = Math.sin(angleRad);
+ const lineDirX = -normalY;
+ const lineDirY = normalX;
+
+ const cx = bounds.cx + centerX * bounds.width;
+ const cy = bounds.cy + centerY * bounds.height;
+
+ const extent = Math.max(bounds.width, bounds.height) * LINE_EXTENT_MULTIPLIER;
+
+ return {
+ start: {
+ x: cx - lineDirX * extent,
+ y: cy - lineDirY * extent,
+ },
+ end: {
+ x: cx + lineDirX * extent,
+ y: cy + lineDirY * extent,
+ },
+ };
+}
+
+export function getLineMaskHandlePositions({
+ centerX,
+ centerY,
+ rotation,
+ feather,
+ bounds,
+ displayScale,
+}: {
+ centerX: number;
+ centerY: number;
+ rotation: number;
+ feather: number;
+ bounds: ElementBounds;
+ displayScale: number;
+}): MaskHandlePosition[] {
+ const angleRad = (rotation * Math.PI) / 180;
+ const normalX = Math.cos(angleRad);
+ const normalY = Math.sin(angleRad);
+
+ const cx = bounds.cx + centerX * bounds.width;
+ const cy = bounds.cy + centerY * bounds.height;
+
+ const iconOffsetCanvas = LINE_HANDLE_OFFSET_SCREEN_PX / displayScale;
+ const featherOffset = iconOffsetCanvas + feather * FEATHER_HANDLE_SCALE;
+
+ return [
+ {
+ id: "rotation",
+ x: cx + normalX * iconOffsetCanvas,
+ y: cy + normalY * iconOffsetCanvas,
+ cursor: CURSOR.rotate,
+ },
+ {
+ id: "feather",
+ x: cx - normalX * featherOffset,
+ y: cy - normalY * featherOffset,
+ cursor: CURSOR.resizeHorizontal,
+ },
+ ];
+}
+
+function rotatePoint({
+ localX,
+ localY,
+ cx,
+ cy,
+ angleRad,
+}: {
+ localX: number;
+ localY: number;
+ cx: number;
+ cy: number;
+ angleRad: number;
+}): { x: number; y: number } {
+ const cos = Math.cos(angleRad);
+ const sin = Math.sin(angleRad);
+ return {
+ x: cx + localX * cos - localY * sin,
+ y: cy + localX * sin + localY * cos,
+ };
+}
+
+export function getBoxMaskHandlePositions({
+ centerX,
+ centerY,
+ width,
+ height,
+ rotation,
+ feather,
+ sizeMode,
+ bounds,
+ displayScale,
+}: {
+ centerX: number;
+ centerY: number;
+ width: number;
+ height: number;
+ rotation: number;
+ feather: number;
+ sizeMode: MaskFeatures["sizeMode"];
+ bounds: ElementBounds;
+ displayScale: number;
+}): MaskHandlePosition[] {
+ const cx = bounds.cx + centerX * bounds.width;
+ const cy = bounds.cy + centerY * bounds.height;
+ const angleRad = (rotation * Math.PI) / 180;
+ const halfWidth = (width * bounds.width) / 2;
+ const halfHeight = (height * bounds.height) / 2;
+
+ const handles: MaskHandlePosition[] = [];
+ const handleOffsetCanvas = BOX_HANDLE_OFFSET_SCREEN_PX / displayScale;
+
+ const rotHandle = rotatePoint({
+ localX: 0,
+ localY: -halfHeight - handleOffsetCanvas,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "rotation",
+ x: rotHandle.x,
+ y: rotHandle.y,
+ cursor: CURSOR.rotate,
+ });
+
+ const featherHandle = rotatePoint({
+ localX: 0,
+ localY: halfHeight + handleOffsetCanvas + feather * FEATHER_HANDLE_SCALE,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "feather",
+ x: featherHandle.x,
+ y: featherHandle.y,
+ cursor: CURSOR.resizeVertical,
+ });
+
+ if (sizeMode === "width-height") {
+ const corners = [
+ { localX: -halfWidth, localY: -halfHeight, id: "top-left" },
+ { localX: halfWidth, localY: -halfHeight, id: "top-right" },
+ { localX: halfWidth, localY: halfHeight, id: "bottom-right" },
+ { localX: -halfWidth, localY: halfHeight, id: "bottom-left" },
+ ];
+ for (const { localX, localY, id } of corners) {
+ const point = rotatePoint({ localX, localY, cx, cy, angleRad });
+ handles.push({
+ id,
+ x: point.x,
+ y: point.y,
+ cursor: CURSOR.resizeDiagonal,
+ });
+ }
+ const right = rotatePoint({
+ localX: halfWidth,
+ localY: 0,
+ cx,
+ cy,
+ angleRad,
+ });
+ const left = rotatePoint({
+ localX: -halfWidth,
+ localY: 0,
+ cx,
+ cy,
+ angleRad,
+ });
+ const bottom = rotatePoint({
+ localX: 0,
+ localY: halfHeight,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "left",
+ x: left.x,
+ y: left.y,
+ cursor: CURSOR.resizeHorizontal,
+ });
+ handles.push({
+ id: "right",
+ x: right.x,
+ y: right.y,
+ cursor: CURSOR.resizeHorizontal,
+ });
+ handles.push({
+ id: "bottom",
+ x: bottom.x,
+ y: bottom.y,
+ cursor: CURSOR.resizeVertical,
+ });
+ } else if (sizeMode === "height-only") {
+ const top = rotatePoint({
+ localX: 0,
+ localY: -halfHeight,
+ cx,
+ cy,
+ angleRad,
+ });
+ const bottom = rotatePoint({
+ localX: 0,
+ localY: halfHeight,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "top",
+ x: top.x,
+ y: top.y,
+ cursor: CURSOR.resizeVertical,
+ });
+ handles.push({
+ id: "bottom",
+ x: bottom.x,
+ y: bottom.y,
+ cursor: CURSOR.resizeVertical,
+ });
+ } else if (sizeMode === "width-only") {
+ const left = rotatePoint({
+ localX: -halfWidth,
+ localY: 0,
+ cx,
+ cy,
+ angleRad,
+ });
+ const right = rotatePoint({
+ localX: halfWidth,
+ localY: 0,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "left",
+ x: left.x,
+ y: left.y,
+ cursor: CURSOR.resizeHorizontal,
+ });
+ handles.push({
+ id: "right",
+ x: right.x,
+ y: right.y,
+ cursor: CURSOR.resizeHorizontal,
+ });
+ } else if (sizeMode === "uniform") {
+ const point = rotatePoint({
+ localX: halfWidth,
+ localY: halfHeight,
+ cx,
+ cy,
+ angleRad,
+ });
+ handles.push({
+ id: "scale",
+ x: point.x,
+ y: point.y,
+ cursor: CURSOR.resizeDiagonal,
+ });
+ }
+
+ return handles;
+}
+
+type MaskHandleResolver = (args: {
+ features: MaskFeatures;
+ params: ParamValues;
+ bounds: ElementBounds;
+ displayScale: number;
+}) => MaskHandlePosition[];
+
+const rectangleHandles: MaskHandleResolver = ({
+ features,
+ params,
+ bounds,
+ displayScale,
+}) =>
+ getBoxMaskHandlePositions({
+ centerX: getNumParam({ params, key: "centerX", fallback: 0 }),
+ centerY: getNumParam({ params, key: "centerY", fallback: 0 }),
+ width: getNumParam({ params, key: "width", fallback: 1 }),
+ height: getNumParam({ params, key: "height", fallback: 1 }),
+ rotation: getNumParam({ params, key: "rotation", fallback: 0 }),
+ feather: getNumParam({ params, key: "feather", fallback: 0 }),
+ sizeMode: features.sizeMode,
+ bounds,
+ displayScale,
+ });
+
+const HANDLE_RESOLVERS: Record<MaskOverlayShape, MaskHandleResolver> = {
+ line: ({ params, bounds, displayScale }) =>
+ getLineMaskHandlePositions({
+ centerX: getNumParam({ params, key: "centerX", fallback: 0 }),
+ centerY: getNumParam({ params, key: "centerY", fallback: 0 }),
+ rotation: getNumParam({ params, key: "rotation", fallback: 0 }),
+ feather: getNumParam({ params, key: "feather", fallback: 0 }),
+ bounds,
+ displayScale,
+ }),
+ box: rectangleHandles,
+};
+
+export function getMaskHandlePositions({
+ overlayShape,
+ features,
+ params,
+ bounds,
+ displayScale,
+}: {
+ overlayShape: MaskOverlayShape;
+ features: MaskFeatures;
+ params: ParamValues;
+ bounds: ElementBounds;
+ displayScale: number;
+}): MaskHandlePosition[] {
+ return HANDLE_RESOLVERS[overlayShape]({
+ features,
+ params,
+ bounds,
+ displayScale,
+ });
+}