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authorMaze Winther <mazewinther@gmail.com>2026-03-25 16:47:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-03-29 15:48:22 +0200
commit8db3bead13441a5882d8689dfc6a9f09c82375d9 (patch)
treee9d0cafa93904ffcbec3188c37961bcc16c6422d /apps/web/src/lib/effects/definitions/blur.ts
parent39ea298a9ccba3104c549c0ca079c231981811f5 (diff)
downloadopencut-8db3bead13441a5882d8689dfc6a9f09c82375d9.tar.gz
feat: masks, properties refactor, shaders, storage migrations, and more
Diffstat (limited to 'apps/web/src/lib/effects/definitions/blur.ts')
-rw-r--r--apps/web/src/lib/effects/definitions/blur.ts109
1 files changed, 86 insertions, 23 deletions
diff --git a/apps/web/src/lib/effects/definitions/blur.ts b/apps/web/src/lib/effects/definitions/blur.ts
index 3819f82c..54934402 100644
--- a/apps/web/src/lib/effects/definitions/blur.ts
+++ b/apps/web/src/lib/effects/definitions/blur.ts
@@ -1,6 +1,72 @@
-import type { EffectDefinition } from "@/types/effects";
+import type { EffectDefinition, ResolvedEffectPass } from "@/lib/effects/types";
import blurFragmentShader from "./blur.frag.glsl";
+const MAX_SINGLE_PASS_SIGMA = 10;
+const MAX_STEP = 4;
+const MAX_EFFECTIVE_SIGMA = MAX_SINGLE_PASS_SIGMA * MAX_STEP;
+const MAX_ITERATIONS = 8;
+
+/**
+ * Builds multi-pass gaussian blur passes for a given sigma.
+ * Shared by the blur effect and background blur — they each
+ * compute their own sigma from their own intensity scale.
+ */
+export function buildGaussianBlurPasses({
+ sigmaX,
+ sigmaY,
+}: {
+ sigmaX: number;
+ sigmaY: number;
+}): ResolvedEffectPass[] {
+ const maxSigma = Math.max(sigmaX, sigmaY);
+ if (maxSigma < 0.001) return [];
+
+ const iterations = Math.min(
+ MAX_ITERATIONS,
+ Math.max(
+ 1,
+ Math.ceil(
+ (maxSigma * maxSigma) /
+ (MAX_EFFECTIVE_SIGMA * MAX_EFFECTIVE_SIGMA),
+ ),
+ ),
+ );
+ const perPassSigmaX = sigmaX / Math.sqrt(iterations);
+ const perPassSigmaY = sigmaY / Math.sqrt(iterations);
+ const stepX = Math.max(1, perPassSigmaX / MAX_SINGLE_PASS_SIGMA);
+ const stepY = Math.max(1, perPassSigmaY / MAX_SINGLE_PASS_SIGMA);
+
+ const passes: ResolvedEffectPass[] = [];
+ for (let i = 0; i < iterations; i++) {
+ passes.push({
+ fragmentShader: blurFragmentShader,
+ uniforms: {
+ u_sigma: perPassSigmaX,
+ u_step: stepX,
+ u_direction: [1, 0],
+ },
+ });
+ passes.push({
+ fragmentShader: blurFragmentShader,
+ uniforms: {
+ u_sigma: perPassSigmaY,
+ u_step: stepY,
+ u_direction: [0, 1],
+ },
+ });
+ }
+ return passes;
+}
+
+function intensityToSigma(intensity: number, resolution: number, reference: number): number {
+ return (intensity / 5) * (resolution / reference);
+}
+
+function parseIntensity(effectParams: Record<string, unknown>): number {
+ const raw = effectParams.intensity;
+ return typeof raw === "number" ? raw : Number.parseFloat(String(raw));
+}
+
export const blurEffectDefinition: EffectDefinition = {
type: "blur",
name: "Blur",
@@ -19,32 +85,29 @@ export const blurEffectDefinition: EffectDefinition = {
renderer: {
type: "webgl",
passes: [
- {
- fragmentShader: blurFragmentShader,
- uniforms: ({ effectParams, width }) => {
- const intensity =
- typeof effectParams.intensity === "number"
- ? effectParams.intensity
- : Number.parseFloat(String(effectParams.intensity));
- return {
- u_sigma: Math.max((intensity / 5) * (width / 1920), 0.001),
+ {
+ fragmentShader: blurFragmentShader,
+ uniforms: ({ effectParams, width }) => ({
+ u_sigma: Math.max(intensityToSigma(parseIntensity(effectParams), width, 1920), 0.001),
+ u_step: 1,
u_direction: [1, 0],
- };
+ }),
},
- },
- {
- fragmentShader: blurFragmentShader,
- uniforms: ({ effectParams, height }) => {
- const intensity =
- typeof effectParams.intensity === "number"
- ? effectParams.intensity
- : Number.parseFloat(String(effectParams.intensity));
- return {
- u_sigma: Math.max((intensity / 5) * (height / 1080), 0.001),
+ {
+ fragmentShader: blurFragmentShader,
+ uniforms: ({ effectParams, height }) => ({
+ u_sigma: Math.max(intensityToSigma(parseIntensity(effectParams), height, 1080), 0.001),
+ u_step: 1,
u_direction: [0, 1],
- };
+ }),
},
- },
],
+ buildPasses: ({ effectParams, width, height }) => {
+ const intensity = parseIntensity(effectParams);
+ return buildGaussianBlurPasses({
+ sigmaX: intensityToSigma(intensity, width, 1920),
+ sigmaY: intensityToSigma(intensity, height, 1080),
+ });
+ },
},
};