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| author | Maze Winther <mazewinther@gmail.com> | 2026-03-25 16:47:22 +0100 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-03-29 15:48:22 +0200 |
| commit | 8db3bead13441a5882d8689dfc6a9f09c82375d9 (patch) | |
| tree | e9d0cafa93904ffcbec3188c37961bcc16c6422d /apps/web/src/lib/effects/definitions/blur.ts | |
| parent | 39ea298a9ccba3104c549c0ca079c231981811f5 (diff) | |
| download | opencut-8db3bead13441a5882d8689dfc6a9f09c82375d9.tar.gz | |
feat: masks, properties refactor, shaders, storage migrations, and more
Diffstat (limited to 'apps/web/src/lib/effects/definitions/blur.ts')
| -rw-r--r-- | apps/web/src/lib/effects/definitions/blur.ts | 109 |
1 files changed, 86 insertions, 23 deletions
diff --git a/apps/web/src/lib/effects/definitions/blur.ts b/apps/web/src/lib/effects/definitions/blur.ts index 3819f82c..54934402 100644 --- a/apps/web/src/lib/effects/definitions/blur.ts +++ b/apps/web/src/lib/effects/definitions/blur.ts @@ -1,6 +1,72 @@ -import type { EffectDefinition } from "@/types/effects"; +import type { EffectDefinition, ResolvedEffectPass } from "@/lib/effects/types"; import blurFragmentShader from "./blur.frag.glsl"; +const MAX_SINGLE_PASS_SIGMA = 10; +const MAX_STEP = 4; +const MAX_EFFECTIVE_SIGMA = MAX_SINGLE_PASS_SIGMA * MAX_STEP; +const MAX_ITERATIONS = 8; + +/** + * Builds multi-pass gaussian blur passes for a given sigma. + * Shared by the blur effect and background blur — they each + * compute their own sigma from their own intensity scale. + */ +export function buildGaussianBlurPasses({ + sigmaX, + sigmaY, +}: { + sigmaX: number; + sigmaY: number; +}): ResolvedEffectPass[] { + const maxSigma = Math.max(sigmaX, sigmaY); + if (maxSigma < 0.001) return []; + + const iterations = Math.min( + MAX_ITERATIONS, + Math.max( + 1, + Math.ceil( + (maxSigma * maxSigma) / + (MAX_EFFECTIVE_SIGMA * MAX_EFFECTIVE_SIGMA), + ), + ), + ); + const perPassSigmaX = sigmaX / Math.sqrt(iterations); + const perPassSigmaY = sigmaY / Math.sqrt(iterations); + const stepX = Math.max(1, perPassSigmaX / MAX_SINGLE_PASS_SIGMA); + const stepY = Math.max(1, perPassSigmaY / MAX_SINGLE_PASS_SIGMA); + + const passes: ResolvedEffectPass[] = []; + for (let i = 0; i < iterations; i++) { + passes.push({ + fragmentShader: blurFragmentShader, + uniforms: { + u_sigma: perPassSigmaX, + u_step: stepX, + u_direction: [1, 0], + }, + }); + passes.push({ + fragmentShader: blurFragmentShader, + uniforms: { + u_sigma: perPassSigmaY, + u_step: stepY, + u_direction: [0, 1], + }, + }); + } + return passes; +} + +function intensityToSigma(intensity: number, resolution: number, reference: number): number { + return (intensity / 5) * (resolution / reference); +} + +function parseIntensity(effectParams: Record<string, unknown>): number { + const raw = effectParams.intensity; + return typeof raw === "number" ? raw : Number.parseFloat(String(raw)); +} + export const blurEffectDefinition: EffectDefinition = { type: "blur", name: "Blur", @@ -19,32 +85,29 @@ export const blurEffectDefinition: EffectDefinition = { renderer: { type: "webgl", passes: [ - { - fragmentShader: blurFragmentShader, - uniforms: ({ effectParams, width }) => { - const intensity = - typeof effectParams.intensity === "number" - ? effectParams.intensity - : Number.parseFloat(String(effectParams.intensity)); - return { - u_sigma: Math.max((intensity / 5) * (width / 1920), 0.001), + { + fragmentShader: blurFragmentShader, + uniforms: ({ effectParams, width }) => ({ + u_sigma: Math.max(intensityToSigma(parseIntensity(effectParams), width, 1920), 0.001), + u_step: 1, u_direction: [1, 0], - }; + }), }, - }, - { - fragmentShader: blurFragmentShader, - uniforms: ({ effectParams, height }) => { - const intensity = - typeof effectParams.intensity === "number" - ? effectParams.intensity - : Number.parseFloat(String(effectParams.intensity)); - return { - u_sigma: Math.max((intensity / 5) * (height / 1080), 0.001), + { + fragmentShader: blurFragmentShader, + uniforms: ({ effectParams, height }) => ({ + u_sigma: Math.max(intensityToSigma(parseIntensity(effectParams), height, 1080), 0.001), + u_step: 1, u_direction: [0, 1], - }; + }), }, - }, ], + buildPasses: ({ effectParams, width, height }) => { + const intensity = parseIntensity(effectParams); + return buildGaussianBlurPasses({ + sigmaX: intensityToSigma(intensity, width, 1920), + sigmaY: intensityToSigma(intensity, height, 1080), + }); + }, }, }; |
