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| author | Maze <167211895+mazeincoding@users.noreply.github.com> | 2026-02-23 03:24:02 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-02-23 03:24:02 +0100 |
| commit | 93d1e3383ce47e45157d70f9ba6251239dae6bc2 (patch) | |
| tree | 1e33a2d7533b65f0e7c8927f03905a1a99937bd1 /apps/web/src/lib/commands/scene/update-bookmark.ts | |
| parent | fca99d6126c31fbb18ed9f1034cee6f940b040e8 (diff) | |
| download | opencut-93d1e3383ce47e45157d70f9ba6251239dae6bc2.tar.gz | |
feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts)
Refactor editor core systems to standardize UI architecture and improve performance.
Assets & Properties:
- Replace monolithic property items with composable `Section` architecture.
- Add specialized sections for Transform, Blending, and Text.
- Implement `NumberField` with scrubbing and math evaluation.
- Add new ColorPicker with EyeDropper and multiple format support.
- Standardize asset panels using new `PanelView` layout.
Fonts & Stickers:
- Implement custom font atlas/sprite system for high-performance previews.
- Add virtualized FontPicker with search and favorites.
- Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes).
- Standardize sticker IDs to `provider:value` format.
Timeline & Interaction:
- Convert bookmarks to rich objects with notes, colors, and duration.
- Refactor drag-and-drop to use Command pattern (enabling proper undo/redo).
- Add Shift modifier to disable snapping during moves/resizes.
- Add new overlays for layout guides and text editing.
Renderer:
- Add support for multi-line text, custom line-height, and letter-spacing.
- Implement global composite operation (blend modes).
- Update sticker node to resolve dynamic provider IDs.
Infrastructure:
- Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks.
- Update global styles and core UI components (Button, Input, Popover).
* add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors
* fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling
* deleted shadcn components with errors
* formatting
* fix linter issues
* migrate from next middleware to proxy
* add missing component back
* add breadcrumb back
* chore: add @radix-ui/react-primitive deps
* chore: more deps
* chore: add missing env vars to bun-ci
* next env
Diffstat (limited to 'apps/web/src/lib/commands/scene/update-bookmark.ts')
| -rw-r--r-- | apps/web/src/lib/commands/scene/update-bookmark.ts | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/apps/web/src/lib/commands/scene/update-bookmark.ts b/apps/web/src/lib/commands/scene/update-bookmark.ts new file mode 100644 index 00000000..5ce91a36 --- /dev/null +++ b/apps/web/src/lib/commands/scene/update-bookmark.ts @@ -0,0 +1,55 @@ +import { Command } from "@/lib/commands/base-command"; +import { EditorCore } from "@/core"; +import type { Bookmark, TScene } from "@/types/timeline"; +import { updateSceneInArray } from "@/lib/scenes"; +import { getFrameTime, updateBookmarkInArray } from "@/lib/timeline/bookmarks"; + +export class UpdateBookmarkCommand extends Command { + private savedScenes: TScene[] | null = null; + + constructor( + private time: number, + private updates: Partial<Omit<Bookmark, "time">>, + ) { + super(); + } + + execute(): void { + const editor = EditorCore.getInstance(); + const activeScene = editor.scenes.getActiveScene(); + const activeProject = editor.project.getActive(); + + if (!activeScene || !activeProject) { + return; + } + + const scenes = editor.scenes.getScenes(); + this.savedScenes = [...scenes]; + + const frameTime = getFrameTime({ + time: this.time, + fps: activeProject.settings.fps, + }); + + const updatedBookmarks = updateBookmarkInArray({ + bookmarks: activeScene.bookmarks, + frameTime, + updates: this.updates, + }); + + const updatedScenes = updateSceneInArray({ + scenes, + sceneId: activeScene.id, + updates: { bookmarks: updatedBookmarks }, + }); + + editor.scenes.setScenes({ scenes: updatedScenes }); + } + + undo(): void { + if (this.savedScenes) { + const editor = EditorCore.getInstance(); + editor.scenes.setScenes({ scenes: this.savedScenes }); + } + } +} |
