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authorMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
committerMaze Winther <mazewinther@gmail.com>2026-02-28 18:41:22 +0100
commit216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch)
tree883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/hooks/use-effect-preview.ts
parenta9e93471a74a3d1978278f09f35632d4f6588a76 (diff)
downloadopencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/hooks/use-effect-preview.ts')
-rw-r--r--apps/web/src/hooks/use-effect-preview.ts47
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diff --git a/apps/web/src/hooks/use-effect-preview.ts b/apps/web/src/hooks/use-effect-preview.ts
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+++ b/apps/web/src/hooks/use-effect-preview.ts
@@ -0,0 +1,47 @@
+import { useEffect, useRef } from "react";
+import { effectPreviewService } from "@/services/renderer/effect-preview";
+import type { EffectParamValues } from "@/types/effects";
+
+export function useEffectPreview({
+ effectType,
+ params,
+ canvasRef,
+ isActive,
+}: {
+ effectType: string;
+ params: EffectParamValues;
+ canvasRef: React.RefObject<HTMLCanvasElement | null>;
+ isActive: boolean;
+}): void {
+ const requestRef = useRef<number>(0);
+
+ useEffect(() => {
+ if (!isActive) {
+ if (requestRef.current) {
+ cancelAnimationFrame(requestRef.current);
+ requestRef.current = 0;
+ }
+ return;
+ }
+
+ const loop = (): void => {
+ const canvas = canvasRef.current;
+ if (canvas) {
+ effectPreviewService.renderPreview({
+ effectType,
+ params,
+ targetCanvas: canvas,
+ });
+ }
+ requestRef.current = requestAnimationFrame(loop);
+ };
+
+ requestRef.current = requestAnimationFrame(loop);
+
+ return () => {
+ if (requestRef.current) {
+ cancelAnimationFrame(requestRef.current);
+ }
+ };
+ }, [effectType, params, canvasRef, isActive]);
+}