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| author | Maze Winther <mazewinther@gmail.com> | 2026-02-28 18:41:22 +0100 |
|---|---|---|
| committer | Maze Winther <mazewinther@gmail.com> | 2026-02-28 18:41:22 +0100 |
| commit | 216e3e0c397be3719a94e1a22bc1c2ce2de3856c (patch) | |
| tree | 883bdda1539f11ccf5d6fe50a994e4e6dbee0d75 /apps/web/src/hooks/use-effect-preview.ts | |
| parent | a9e93471a74a3d1978278f09f35632d4f6588a76 (diff) | |
| download | opencut-216e3e0c397be3719a94e1a22bc1c2ce2de3856c.tar.gz | |
feat: introduce WebGL effects system and Blur effect
This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect.
Key changes:
- WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews.
- Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements.
- Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`.
- UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters.
- Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema.
- Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline.
Diffstat (limited to 'apps/web/src/hooks/use-effect-preview.ts')
| -rw-r--r-- | apps/web/src/hooks/use-effect-preview.ts | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/apps/web/src/hooks/use-effect-preview.ts b/apps/web/src/hooks/use-effect-preview.ts new file mode 100644 index 00000000..a84781e0 --- /dev/null +++ b/apps/web/src/hooks/use-effect-preview.ts @@ -0,0 +1,47 @@ +import { useEffect, useRef } from "react"; +import { effectPreviewService } from "@/services/renderer/effect-preview"; +import type { EffectParamValues } from "@/types/effects"; + +export function useEffectPreview({ + effectType, + params, + canvasRef, + isActive, +}: { + effectType: string; + params: EffectParamValues; + canvasRef: React.RefObject<HTMLCanvasElement | null>; + isActive: boolean; +}): void { + const requestRef = useRef<number>(0); + + useEffect(() => { + if (!isActive) { + if (requestRef.current) { + cancelAnimationFrame(requestRef.current); + requestRef.current = 0; + } + return; + } + + const loop = (): void => { + const canvas = canvasRef.current; + if (canvas) { + effectPreviewService.renderPreview({ + effectType, + params, + targetCanvas: canvas, + }); + } + requestRef.current = requestAnimationFrame(loop); + }; + + requestRef.current = requestAnimationFrame(loop); + + return () => { + if (requestRef.current) { + cancelAnimationFrame(requestRef.current); + } + }; + }, [effectType, params, canvasRef, isActive]); +} |
