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authorMaze Winther <mazewinther@gmail.com>2026-04-20 11:31:17 +0200
committerMaze Winther <mazewinther@gmail.com>2026-04-20 11:31:17 +0200
commit3e89d2998588f8e35c524e523ba2ee853f0f6475 (patch)
tree57221f96c1259b3b07e3ddf8c1adefc502b9d8eb /apps/web/src/graphics/definitions/polygon.ts
parent729d10592f4e802f91c555c309ff3ba4b119f843 (diff)
downloadopencut-3e89d2998588f8e35c524e523ba2ee853f0f6475.tar.gz
refactor: restructure files to their domains, new preview overlay system, and dep graph
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diff --git a/apps/web/src/graphics/definitions/polygon.ts b/apps/web/src/graphics/definitions/polygon.ts
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+import type { ParamDefinition } from "@/params";
+import { applyAlignedStroke } from "../stroke";
+import { STROKE_ALIGN_PARAM, type GraphicStrokeAlign } from "./shared";
+import type { GraphicDefinition } from "../types";
+
+interface Point {
+ x: number;
+ y: number;
+}
+
+interface PolygonParams {
+ fill: string;
+ stroke: string;
+ strokeWidth: number;
+ strokeAlign: GraphicStrokeAlign;
+ sides: number;
+ cornerRadius: number;
+}
+
+const POLYGON_PARAMS: ParamDefinition<keyof PolygonParams & string>[] = [
+ {
+ key: "fill",
+ label: "Fill",
+ type: "color",
+ default: "#ffffff",
+ },
+ {
+ key: "stroke",
+ label: "Color",
+ type: "color",
+ default: "#000000",
+ group: "stroke",
+ },
+ {
+ key: "strokeWidth",
+ label: "Width",
+ type: "number",
+ default: 0,
+ min: 0,
+ max: 64,
+ step: 1,
+ shortLabel: "W",
+ group: "stroke",
+ },
+ STROKE_ALIGN_PARAM,
+ {
+ key: "sides",
+ label: "Sides",
+ type: "number",
+ default: 5,
+ min: 3,
+ max: 12,
+ step: 1,
+ shortLabel: "S",
+ },
+ {
+ key: "cornerRadius",
+ label: "Corner radius",
+ type: "number",
+ default: 0,
+ min: 0,
+ max: 50,
+ step: 1,
+ shortLabel: "R",
+ },
+];
+
+function buildPolygonVertices({
+ centerX,
+ centerY,
+ radius,
+ sides,
+}: {
+ centerX: number;
+ centerY: number;
+ radius: number;
+ sides: number;
+}): Point[] {
+ return Array.from({ length: sides }, (_, index) => {
+ const angle = -Math.PI / 2 + (index * Math.PI * 2) / sides;
+ return {
+ x: centerX + Math.cos(angle) * radius,
+ y: centerY + Math.sin(angle) * radius,
+ };
+ });
+}
+
+function distance({ a, b }: { a: Point; b: Point }): number {
+ return Math.hypot(a.x - b.x, a.y - b.y);
+}
+
+function normalize(point: Point): Point {
+ const length = Math.hypot(point.x, point.y) || 1;
+ return {
+ x: point.x / length,
+ y: point.y / length,
+ };
+}
+
+function traceRoundedPolygonPath({
+ path,
+ vertices,
+ radius,
+}: {
+ path: Path2D;
+ vertices: Point[];
+ radius: number;
+}): void {
+ if (vertices.length < 3) {
+ return;
+ }
+
+ if (radius <= 0) {
+ path.moveTo(vertices[0].x, vertices[0].y);
+ for (let index = 1; index < vertices.length; index++) {
+ path.lineTo(vertices[index].x, vertices[index].y);
+ }
+ path.closePath();
+ return;
+ }
+
+ for (let index = 0; index < vertices.length; index++) {
+ const previous = vertices[(index - 1 + vertices.length) % vertices.length];
+ const current = vertices[index];
+ const next = vertices[(index + 1) % vertices.length];
+ const toPrevious = normalize({
+ x: previous.x - current.x,
+ y: previous.y - current.y,
+ });
+ const toNext = normalize({
+ x: next.x - current.x,
+ y: next.y - current.y,
+ });
+ const angle = Math.acos(
+ Math.max(-1, Math.min(1, toPrevious.x * toNext.x + toPrevious.y * toNext.y)),
+ );
+ const maxOffset =
+ Math.min(distance({ a: previous, b: current }), distance({ a: current, b: next })) / 2;
+ const tangentOffset = Math.min(radius / Math.tan(angle / 2), maxOffset);
+ const start = {
+ x: current.x + toPrevious.x * tangentOffset,
+ y: current.y + toPrevious.y * tangentOffset,
+ };
+ const end = {
+ x: current.x + toNext.x * tangentOffset,
+ y: current.y + toNext.y * tangentOffset,
+ };
+
+ if (index === 0) {
+ path.moveTo(start.x, start.y);
+ } else {
+ path.lineTo(start.x, start.y);
+ }
+
+ path.arcTo(
+ current.x,
+ current.y,
+ end.x,
+ end.y,
+ Math.min(radius, maxOffset),
+ );
+ }
+
+ path.closePath();
+}
+
+export const polygonGraphicDefinition: GraphicDefinition = {
+ id: "polygon",
+ name: "Polygon",
+ keywords: ["polygon", "triangle", "pentagon", "hexagon", "diamond"],
+ params: POLYGON_PARAMS,
+ render({ ctx, params, width, height }) {
+ const fill = String(params.fill ?? "#ffffff");
+ const stroke = String(params.stroke ?? "#000000");
+ const strokeWidth = Math.max(0, Number(params.strokeWidth ?? 0));
+ const strokeAlign = (params.strokeAlign ?? "center") as GraphicStrokeAlign;
+ const sides = Math.max(3, Math.min(12, Math.round(Number(params.sides ?? 5))));
+ const inset = strokeAlign === "center" ? strokeWidth / 2 : 0;
+ const radius = Math.max(1, Math.min(width, height) / 2 - inset);
+ const maxCornerRadius = radius * Math.sin(Math.PI / sides);
+ const cornerRadiusPercent = Math.max(0, Number(params.cornerRadius ?? 0));
+ const cornerRadius =
+ maxCornerRadius * Math.min(cornerRadiusPercent, 50) / 50;
+ const vertices = buildPolygonVertices({
+ centerX: width / 2,
+ centerY: height / 2,
+ radius,
+ sides,
+ });
+
+ ctx.clearRect(0, 0, width, height);
+ const path = new Path2D();
+ traceRoundedPolygonPath({
+ path,
+ vertices,
+ radius: cornerRadius,
+ });
+ ctx.fillStyle = fill;
+ ctx.fill(path);
+
+ if (strokeWidth > 0) {
+ applyAlignedStroke({
+ ctx,
+ path,
+ strokeWidth,
+ strokeAlign,
+ strokeColor: stroke,
+ });
+ }
+ },
+};