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authorMaze <167211895+mazeincoding@users.noreply.github.com>2026-02-23 03:24:02 +0100
committerGitHub <noreply@github.com>2026-02-23 03:24:02 +0100
commit93d1e3383ce47e45157d70f9ba6251239dae6bc2 (patch)
tree1e33a2d7533b65f0e7c8927f03905a1a99937bd1 /apps/web/src/core/managers/scenes-manager.ts
parentfca99d6126c31fbb18ed9f1034cee6f940b040e8 (diff)
downloadopencut-93d1e3383ce47e45157d70f9ba6251239dae6bc2.tar.gz
feat: major editor overhaul (assets, properties, timeline, fonts) (#709)
* feat: major editor overhaul (assets, properties, timeline, fonts) Refactor editor core systems to standardize UI architecture and improve performance. Assets & Properties: - Replace monolithic property items with composable `Section` architecture. - Add specialized sections for Transform, Blending, and Text. - Implement `NumberField` with scrubbing and math evaluation. - Add new ColorPicker with EyeDropper and multiple format support. - Standardize asset panels using new `PanelView` layout. Fonts & Stickers: - Implement custom font atlas/sprite system for high-performance previews. - Add virtualized FontPicker with search and favorites. - Refactor stickers to use a provider-based architecture (icons, emoji, flags, shapes). - Standardize sticker IDs to `provider:value` format. Timeline & Interaction: - Convert bookmarks to rich objects with notes, colors, and duration. - Refactor drag-and-drop to use Command pattern (enabling proper undo/redo). - Add Shift modifier to disable snapping during moves/resizes. - Add new overlays for layout guides and text editing. Renderer: - Add support for multi-line text, custom line-height, and letter-spacing. - Implement global composite operation (blend modes). - Update sticker node to resolve dynamic provider IDs. Infrastructure: - Add storage migrations (v3->v6) for text weights, sticker IDs, and bookmarks. - Update global styles and core UI components (Button, Input, Popover). * add ts-nocheck directive to settings-legacy.tsx to suppress TypeScript errors * fix: correct global composite operation assignment in TextNode to ensure proper blend mode handling * deleted shadcn components with errors * formatting * fix linter issues * migrate from next middleware to proxy * add missing component back * add breadcrumb back * chore: add @radix-ui/react-primitive deps * chore: more deps * chore: add missing env vars to bun-ci * next env
Diffstat (limited to 'apps/web/src/core/managers/scenes-manager.ts')
-rw-r--r--apps/web/src/core/managers/scenes-manager.ts47
1 files changed, 46 insertions, 1 deletions
diff --git a/apps/web/src/core/managers/scenes-manager.ts b/apps/web/src/core/managers/scenes-manager.ts
index 8c761f9b..c844f448 100644
--- a/apps/web/src/core/managers/scenes-manager.ts
+++ b/apps/web/src/core/managers/scenes-manager.ts
@@ -7,14 +7,20 @@ import {
canDeleteScene,
findCurrentScene,
} from "@/lib/scenes";
-import { getFrameTime, isBookmarkAtTime } from "@/lib/timeline/bookmarks";
+import {
+ getBookmarkAtTime,
+ getFrameTime,
+ isBookmarkAtTime,
+} from "@/lib/timeline/bookmarks";
import { ensureMainTrack } from "@/lib/timeline/track-utils";
import {
CreateSceneCommand,
DeleteSceneCommand,
+ MoveBookmarkCommand,
RemoveBookmarkCommand,
RenameSceneCommand,
ToggleBookmarkCommand,
+ UpdateBookmarkCommand,
} from "@/lib/commands/scene";
export class ScenesManager {
@@ -125,6 +131,45 @@ export class ScenesManager {
this.editor.command.execute({ command });
}
+ async updateBookmark({
+ time,
+ updates,
+ }: {
+ time: number;
+ updates: Partial<{ note: string; color: string; duration: number }>;
+ }): Promise<void> {
+ const command = new UpdateBookmarkCommand(time, updates);
+ this.editor.command.execute({ command });
+ }
+
+ async moveBookmark({
+ fromTime,
+ toTime,
+ }: {
+ fromTime: number;
+ toTime: number;
+ }): Promise<void> {
+ const command = new MoveBookmarkCommand(fromTime, toTime);
+ this.editor.command.execute({ command });
+ }
+
+ getBookmarkAtTime({ time }: { time: number }) {
+ const activeScene = this.active;
+ const activeProject = this.editor.project.getActive();
+
+ if (!activeScene || !activeProject) return null;
+
+ const frameTime = getFrameTime({
+ time,
+ fps: activeProject.settings.fps,
+ });
+
+ return getBookmarkAtTime({
+ bookmarks: activeScene.bookmarks,
+ frameTime,
+ });
+ }
+
async loadProjectScenes({ projectId }: { projectId: string }): Promise<void> {
try {
const result = await storageService.loadProject({ id: projectId });