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use scene::Project;
use crate::command::{Command, CommandError, CommandResult};
pub struct BatchCommand {
commands: Vec<Box<dyn Command>>,
}
impl BatchCommand {
pub fn new(commands: Vec<Box<dyn Command>>) -> Self {
Self { commands }
}
pub fn len(&self) -> usize {
self.commands.len()
}
pub fn is_empty(&self) -> bool {
self.commands.is_empty()
}
}
impl Command for BatchCommand {
fn execute(
&mut self,
project: &mut Project,
) -> Result<Option<CommandResult>, CommandError> {
let mut latest_selection_result = None;
for command in &mut self.commands {
let result = command.execute(project)?;
if result.as_ref().and_then(|r| r.selection.as_ref()).is_some() {
latest_selection_result = result;
}
}
Ok(latest_selection_result)
}
fn undo(&mut self, project: &mut Project) {
for command in self.commands.iter_mut().rev() {
command.undo(project);
}
}
fn redo(
&mut self,
project: &mut Project,
) -> Result<Option<CommandResult>, CommandError> {
let mut latest_selection_result = None;
for command in &mut self.commands {
let result = command.redo(project)?;
if result.as_ref().and_then(|r| r.selection.as_ref()).is_some() {
latest_selection_result = result;
}
}
Ok(latest_selection_result)
}
}
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