use scene::{SceneTracks, Track}; pub fn find_track<'a>(tracks: &'a SceneTracks, track_id: &str) -> Option<&'a Track> { if tracks.main.id() == track_id { return Some(&tracks.main); } tracks .overlay .iter() .find(|track| track.id() == track_id) .or_else(|| tracks.audio.iter().find(|track| track.id() == track_id)) } pub fn find_track_mut<'a>( tracks: &'a mut SceneTracks, track_id: &str, ) -> Option<&'a mut Track> { if tracks.main.id() == track_id { return Some(&mut tracks.main); } tracks .overlay .iter_mut() .find(|track| track.id() == track_id) .or_else(|| tracks.audio.iter_mut().find(|track| track.id() == track_id)) } pub fn all_tracks(tracks: &SceneTracks) -> impl Iterator { tracks .overlay .iter() .chain(std::iter::once(&tracks.main)) .chain(tracks.audio.iter()) } pub fn all_tracks_mut(tracks: &mut SceneTracks) -> impl Iterator { tracks .overlay .iter_mut() .chain(std::iter::once(&mut tracks.main)) .chain(tracks.audio.iter_mut()) }