use scene::{Project, SceneTracks}; use timeline::placement::{build_empty_track, get_default_insert_index_for_track}; use timeline::TrackType; use uuid::Uuid; use crate::command::{Command, CommandError, CommandResult}; use crate::project_ext::active_scene_mut; pub struct AddTrackCommand { track_type: TrackType, index: Option, track_id: String, saved_state: Option, } impl AddTrackCommand { pub fn new(track_type: TrackType, index: Option) -> Self { Self { track_type, index, track_id: Uuid::new_v4().to_string(), saved_state: None, } } pub fn track_id(&self) -> &str { &self.track_id } } impl Command for AddTrackCommand { fn execute( &mut self, project: &mut Project, ) -> Result, CommandError> { let Some(scene) = active_scene_mut(project) else { return Ok(None); }; self.saved_state = Some(scene.tracks.clone()); let insert_index = self.index.unwrap_or_else(|| { get_default_insert_index_for_track(&scene.tracks, self.track_type) }); let new_track = build_empty_track(self.track_id.clone(), self.track_type, None); if self.track_type == TrackType::Audio { let audio_insert_index = insert_index .saturating_sub(scene.tracks.overlay.len() + 1); scene .tracks .audio .insert(audio_insert_index.min(scene.tracks.audio.len()), new_track); } else { let overlay_insert_index = insert_index.min(scene.tracks.overlay.len()); scene.tracks.overlay.insert(overlay_insert_index, new_track); } Ok(None) } fn undo(&mut self, project: &mut Project) { let Some(saved) = &self.saved_state else { return; }; if let Some(scene) = active_scene_mut(project) { scene.tracks = saved.clone(); } } }