use scene::{Project, SceneTracks}; use timeline::update_pipeline::{ElementPatch, ElementUpdateContext, apply_element_update}; use crate::command::{Command, CommandError, CommandResult}; use crate::project_ext::active_scene_mut; use crate::tracks::find_track_mut; #[derive(Clone, Debug)] pub struct ElementUpdate { pub track_id: String, pub element_id: String, pub patch: ElementPatch, } pub struct UpdateElementsCommand { updates: Vec, saved_state: Option, } impl UpdateElementsCommand { pub fn new(updates: Vec) -> Self { Self { updates, saved_state: None, } } } impl Command for UpdateElementsCommand { fn execute( &mut self, project: &mut Project, ) -> Result, CommandError> { let Some(scene) = active_scene_mut(project) else { return Ok(None); }; self.saved_state = Some(scene.tracks.clone()); for update in &self.updates { let context_tracks = scene.tracks.clone(); let context = ElementUpdateContext { tracks: &context_tracks, track_id: &update.track_id, }; let Some(track) = find_track_mut(&mut scene.tracks, &update.track_id) else { continue; }; let Some(element) = track .elements_mut() .iter_mut() .find(|element| element.base().id == update.element_id) else { continue; }; *element = apply_element_update(element, &update.patch, &context); } Ok(None) } fn undo(&mut self, project: &mut Project) { let Some(saved) = &self.saved_state else { return; }; if let Some(scene) = active_scene_mut(project) { scene.tracks = saved.clone(); } } }