"use client";
import { PanelView } from "@/components/editor/panels/assets/views/base-view";
import {
Select,
SelectContent,
SelectItem,
SelectTrigger,
SelectValue,
} from "@/components/ui/select";
import { FPS_PRESETS } from "@/constants/project-constants";
import { useEditor } from "@/hooks/use-editor";
import { useEditorStore } from "@/stores/editor-store";
import { dimensionToAspectRatio } from "@/utils/geometry";
import {
Section,
SectionContent,
SectionHeader,
} from "@/components/editor/panels/properties/section";
import { Label } from "@/components/ui/label";
import {
Popover,
PopoverContent,
PopoverTrigger,
} from "@/components/ui/popover";
import { useState } from "react";
export function SettingsView() {
const [open, setOpen] = useState(false);
return (
);
}
function ProjectInfoContent() {
const editor = useEditor();
const activeProject = editor.project.getActive();
const { canvasPresets } = useEditorStore();
const findPresetIndexByAspectRatio = ({
presets,
targetAspectRatio,
}: {
presets: Array<{ width: number; height: number }>;
targetAspectRatio: string;
}) => {
for (let index = 0; index < presets.length; index++) {
const preset = presets[index];
const presetAspectRatio = dimensionToAspectRatio({
width: preset.width,
height: preset.height,
});
if (presetAspectRatio === targetAspectRatio) {
return index;
}
}
return -1;
};
const currentCanvasSize = activeProject.settings.canvasSize;
const currentAspectRatio = dimensionToAspectRatio(currentCanvasSize);
const originalCanvasSize = activeProject.settings.originalCanvasSize ?? null;
const presetIndex = findPresetIndexByAspectRatio({
presets: canvasPresets,
targetAspectRatio: currentAspectRatio,
});
const originalPresetValue = "original";
const selectedPresetValue =
presetIndex !== -1 ? presetIndex.toString() : originalPresetValue;
const handleAspectRatioChange = ({ value }: { value: string }) => {
if (value === originalPresetValue) {
const canvasSize = originalCanvasSize ?? currentCanvasSize;
editor.project.updateSettings({
settings: { canvasSize },
});
return;
}
const index = parseInt(value, 10);
const preset = canvasPresets[index];
if (preset) {
editor.project.updateSettings({ settings: { canvasSize: preset } });
}
};
const handleFpsChange = (value: string) => {
const fps = parseFloat(value);
editor.project.updateSettings({ settings: { fps } });
};
return (
{activeProject.metadata.name}
);
}