import { EditorCore } from "@/core"; import { Command, type CommandResult } from "@/commands/base-command"; import { resolveAnimationTarget, upsertPathKeyframe } from "@/animation"; import { updateElementInSceneTracks } from "@/timeline"; import type { SceneTracks } from "@/timeline"; import type { AnimationPath, AnimationInterpolation, AnimationValue, } from "@/animation/types"; export class UpsertKeyframeCommand extends Command { private savedState: SceneTracks | null = null; private readonly trackId: string; private readonly elementId: string; private readonly propertyPath: AnimationPath; private readonly time: number; private readonly value: AnimationValue; private readonly interpolation: AnimationInterpolation | undefined; private readonly keyframeId: string | undefined; constructor({ trackId, elementId, propertyPath, time, value, interpolation, keyframeId, }: { trackId: string; elementId: string; propertyPath: AnimationPath; time: number; value: AnimationValue; interpolation?: AnimationInterpolation; keyframeId?: string; }) { super(); this.trackId = trackId; this.elementId = elementId; this.propertyPath = propertyPath; this.time = time; this.value = value; this.interpolation = interpolation; this.keyframeId = keyframeId; } execute(): CommandResult | undefined { const editor = EditorCore.getInstance(); this.savedState = editor.scenes.getActiveScene().tracks; const updatedTracks = updateElementInSceneTracks({ tracks: this.savedState, trackId: this.trackId, elementId: this.elementId, update: (element) => { const target = resolveAnimationTarget({ element, path: this.propertyPath, }); if (!target) { return element; } const boundedTime = Math.max(0, Math.min(this.time, element.duration)); return { ...element, animations: upsertPathKeyframe({ animations: element.animations, propertyPath: this.propertyPath, time: boundedTime, value: this.value, interpolation: this.interpolation, keyframeId: this.keyframeId, kind: target.kind, defaultInterpolation: target.defaultInterpolation, coerceValue: target.coerceValue, }), }; }, }); editor.timeline.updateTracks(updatedTracks); return undefined; } undo(): void { if (!this.savedState) { return; } const editor = EditorCore.getInstance(); editor.timeline.updateTracks(this.savedState); } }