From e579ae120290329fd697b50ea9138ffccb65a805 Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Wed, 1 Apr 2026 13:57:32 +0200 Subject: feat: migrate GPU renderer from WebGL to wgpu/WASM --- rust/crates/gpu/src/shaders/gaussian_blur.wgsl | 34 ++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 rust/crates/gpu/src/shaders/gaussian_blur.wgsl (limited to 'rust/crates/gpu/src/shaders/gaussian_blur.wgsl') diff --git a/rust/crates/gpu/src/shaders/gaussian_blur.wgsl b/rust/crates/gpu/src/shaders/gaussian_blur.wgsl new file mode 100644 index 00000000..6c8d311d --- /dev/null +++ b/rust/crates/gpu/src/shaders/gaussian_blur.wgsl @@ -0,0 +1,34 @@ +struct VertexOutput { + @builtin(position) position: vec4f, + @location(0) tex_coord: vec2f, +} + +struct EffectUniforms { + resolution: vec2f, + direction: vec2f, + scalars: vec4f, +} + +@group(0) @binding(0) var input_texture: texture_2d; +@group(0) @binding(1) var input_sampler: sampler; +@group(1) @binding(0) var uniforms: EffectUniforms; + +@fragment +fn fragment_main(input: VertexOutput) -> @location(0) vec4f { + let texel_size = vec2f(1.0, 1.0) / uniforms.resolution; + let sigma = uniforms.scalars.x; + let step_size = uniforms.scalars.y; + + var color = vec4f(0.0, 0.0, 0.0, 0.0); + var total_weight = 0.0; + + for (var index = -30; index <= 30; index = index + 1) { + let position = f32(index) * step_size; + let weight = exp(-(position * position) / (2.0 * sigma * sigma)); + let sample_uv = input.tex_coord + (texel_size * uniforms.direction * position); + color = color + textureSample(input_texture, input_sampler, sample_uv) * weight; + total_weight = total_weight + weight; + } + + return color / total_weight; +} -- cgit v1.3.1