From 216e3e0c397be3719a94e1a22bc1c2ce2de3856c Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Sat, 28 Feb 2026 18:41:22 +0100 Subject: feat: introduce WebGL effects system and Blur effect This implements the foundational architecture for video effects, starting with a multi-pass WebGL rendering pipeline and a customizable Gaussian Blur effect. Key changes: - WebGL Engine: Added `raw-loader` for `.glsl` shaders, multi-pass framebuffer rendering, and live offscreen canvas previews. - Node Architecture: Replaced hardcoded background blur with `CompositeEffectNode` and added `EffectLayerNode` to apply effects to specific visual elements. - Timeline & DND: Added a new `effect` track type. Upgraded drag-and-drop to support dropping effects directly onto the timeline. Consolidated track constants into a cleaner `TRACK_CONFIG`. - UI/UX: Added an Effects tab in the assets panel with live previews. Added an Effect Properties panel with sliders and inputs for fine-tuning parameters. - Data Model: Added `sourceDuration` to video and audio elements, and wrote a v8 storage migration to update existing projects to the new schema. - Docs: Added `CHANGELOG.md` tracking v0.1.0 and v0.2.0, plus `docs/effects-renderer.md` to document the new WebGL pipeline. --- .../src/services/renderer/webgl-effect-renderer.ts | 73 ++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 apps/web/src/services/renderer/webgl-effect-renderer.ts (limited to 'apps/web/src/services/renderer/webgl-effect-renderer.ts') diff --git a/apps/web/src/services/renderer/webgl-effect-renderer.ts b/apps/web/src/services/renderer/webgl-effect-renderer.ts new file mode 100644 index 00000000..ad5cd40e --- /dev/null +++ b/apps/web/src/services/renderer/webgl-effect-renderer.ts @@ -0,0 +1,73 @@ +import { createOffscreenCanvas } from "./canvas-utils"; +import { applyMultiPassEffect } from "./webgl-utils"; +import type { EffectPassData } from "./webgl-utils"; + +export interface ApplyEffectParams { + source: CanvasImageSource; + width: number; + height: number; + passes: EffectPassData[]; +} + +let gl: WebGLRenderingContext | null = null; +let canvas: OffscreenCanvas | HTMLCanvasElement | null = null; +const programCache = new Map(); + +function getOrCreateCanvas({ + width, + height, +}: { + width: number; + height: number; +}): OffscreenCanvas | HTMLCanvasElement { + if (!canvas) { + canvas = createOffscreenCanvas({ width, height }); + gl = canvas.getContext("webgl", { + premultipliedAlpha: false, + }) as WebGLRenderingContext | null; + if (!gl) { + throw new Error("WebGL not supported"); + } + } + if (canvas.width !== width || canvas.height !== height) { + canvas.width = width; + canvas.height = height; + } + return canvas; +} + +function applyEffect({ + source, + width, + height, + passes, +}: ApplyEffectParams): OffscreenCanvas | HTMLCanvasElement { + const targetCanvas = getOrCreateCanvas({ width, height }); + const context = gl; + if (!context) { + throw new Error("WebGL context not initialized"); + } + + applyMultiPassEffect({ + context, + source, + width, + height, + passes, + programCache, + }); + + const outputCanvas = createOffscreenCanvas({ width, height }); + const outputCtx = outputCanvas.getContext("2d") as + | CanvasRenderingContext2D + | OffscreenCanvasRenderingContext2D + | null; + if (outputCtx) { + outputCtx.drawImage(targetCanvas, 0, 0, width, height); + } + return outputCanvas; +} + +export const webglEffectRenderer = { + applyEffect, +}; -- cgit v1.3.1