From a9b9cf6bf50f08723896659634f2e6afc17bcd42 Mon Sep 17 00:00:00 2001 From: Maze Winther Date: Wed, 29 Apr 2026 00:37:56 +0200 Subject: chore: switch from biome to eslint + prettier; fix ton of lint issues --- apps/web/src/masks/custom-path.ts | 42 +++++++++++++++++++++++++++++---------- 1 file changed, 31 insertions(+), 11 deletions(-) (limited to 'apps/web/src/masks/custom-path.ts') diff --git a/apps/web/src/masks/custom-path.ts b/apps/web/src/masks/custom-path.ts index 0349df63..b35702f6 100644 --- a/apps/web/src/masks/custom-path.ts +++ b/apps/web/src/masks/custom-path.ts @@ -330,13 +330,27 @@ function clampUnit(value: number): number { return Math.min(1, Math.max(0, value)); } -function getDistanceSquared(a: CanvasPoint, b: CanvasPoint): number { +function getDistanceSquared({ + a, + b, +}: { + a: CanvasPoint; + b: CanvasPoint; +}): number { const dx = a.x - b.x; const dy = a.y - b.y; return dx * dx + dy * dy; } -function lerpPoint(a: CanvasPoint, b: CanvasPoint, t: number): CanvasPoint { +function lerpPoint({ + a, + b, + t, +}: { + a: CanvasPoint; + b: CanvasPoint; + t: number; +}): CanvasPoint { return { x: a.x + (b.x - a.x) * t, y: a.y + (b.y - a.y) * t, @@ -483,7 +497,10 @@ export function findClosestPointOnCustomMaskSegment({ const sampleCount = 24; let bestT = 0; - let bestDistanceSquared = getDistanceSquared(canvasPoint, segment.start); + let bestDistanceSquared = getDistanceSquared({ + a: canvasPoint, + b: segment.start, + }); for (let step = 0; step <= sampleCount; step++) { const t = step / sampleCount; @@ -494,7 +511,7 @@ export function findClosestPointOnCustomMaskSegment({ p3: segment.end, t, }); - const distanceSquared = getDistanceSquared(canvasPoint, point); + const distanceSquared = getDistanceSquared({ a: canvasPoint, b: point }); if (distanceSquared < bestDistanceSquared) { bestDistanceSquared = distanceSquared; bestT = t; @@ -516,7 +533,10 @@ export function findClosestPointOnCustomMaskSegment({ }), })); for (const candidate of candidates) { - const distanceSquared = getDistanceSquared(canvasPoint, candidate.point); + const distanceSquared = getDistanceSquared({ + a: canvasPoint, + b: candidate.point, + }); if (distanceSquared < bestDistanceSquared) { bestDistanceSquared = distanceSquared; bestT = candidate.t; @@ -573,12 +593,12 @@ export function insertPointIntoCustomMaskSegment({ y: endPoint.y + endPoint.inY, }; const p3 = { x: endPoint.x, y: endPoint.y }; - const p01 = lerpPoint(p0, p1, clampedT); - const p12 = lerpPoint(p1, p2, clampedT); - const p23 = lerpPoint(p2, p3, clampedT); - const p012 = lerpPoint(p01, p12, clampedT); - const p123 = lerpPoint(p12, p23, clampedT); - const splitPoint = lerpPoint(p012, p123, clampedT); + const p01 = lerpPoint({ a: p0, b: p1, t: clampedT }); + const p12 = lerpPoint({ a: p1, b: p2, t: clampedT }); + const p23 = lerpPoint({ a: p2, b: p3, t: clampedT }); + const p012 = lerpPoint({ a: p01, b: p12, t: clampedT }); + const p123 = lerpPoint({ a: p12, b: p23, t: clampedT }); + const splitPoint = lerpPoint({ a: p012, b: p123, t: clampedT }); const nextPoints = [...points]; nextPoints[indices.startIndex] = { -- cgit v1.3.1